# Spell Cost Formula

(Difference between revisions)
 Revision as of 07:27, 9 November 2009 (edit) (New page: SL = (guild level / 2 + 0.5), rounded down (min 1, max 255)
Spell Cost = (StartSpellLevel * SpellPointRatio * BaseMod^2 * 1.9 / SL) - 1, rounded down (min StartSpellLevel * BaseMod) ...)← Previous diff Revision as of 07:30, 9 November 2009 (edit) (undo) (touch-up)Next diff → Line 2: Line 2: Spell Cost = (StartSpellLevel * SpellPointRatio * BaseMod^2 * 1.9 / SL) - 1, rounded down (min StartSpellLevel * BaseMod) Spell Cost = (StartSpellLevel * SpellPointRatio * BaseMod^2 * 1.9 / SL) - 1, rounded down (min StartSpellLevel * BaseMod) - StartSpellLevel and SpellPointRatio are the values named as such in Wabbit's Editor. BaseMod is the "Spell Class Base Modifier" value for a given spell class in a specific guild (click "Show Spell Data"). + SL is the character's Spell Level for a given guild. + + StartSpellLevel and SpellPointRatio are the values named for each given spell in Wabbit's Editor. + + BaseMod is the "Spell Class Base Modifier" value for a given spell class in a specific guild (click "Show Spell Data"). + +
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## Revision as of 07:30, 9 November 2009

SL = (guild level / 2 + 0.5), rounded down (min 1, max 255)
Spell Cost = (StartSpellLevel * SpellPointRatio * BaseMod^2 * 1.9 / SL) - 1, rounded down (min StartSpellLevel * BaseMod)

SL is the character's Spell Level for a given guild.

StartSpellLevel and SpellPointRatio are the values named for each given spell in Wabbit's Editor.

BaseMod is the "Spell Class Base Modifier" value for a given spell class in a specific guild (click "Show Spell Data").