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Mordor XP: The Demise Of Dejenol July 2005 Update

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What's in a name?

Mordor XP: The Demise Of Dejenol is the work title of a Mordor remake we are creating.

The XP in Mordor XP stands for eXPeriment, although some of us like to think it stands for Mordor eXPerience user posted image
Sometimes we will refer to the project by the name "Mordor MP". The MP in this title stands for multi player.

The history and future of the project

At the end of 2002, it was first suggested to create a Mordor remake. The project was started in a programming language named Ruby. Some of the screens were developed, but development in that language never got far off the ground, as the programmers who knew how to work with Ruby left the project.
The advantage of the language was that it was platform independent, but it had a lot of disadvantages: the learning curve was rather steep, graphical support was low and the biggest disadvantage of all was that making a nice interface was very hard work and an almost impossible task.
Anyway, it was towards the beginning of 2004 when we had a discussion with the group about where we wanted to take the project. Despite the fact that the project had been two years in development, the project had not progressed far yet... We had a long discussion with the project group and - although it may not be the most powerful language - we decided to do coding in Visual Basic as that language was the language the original Mordor was created in, sufficed our needs of development (easy interface building, graphics support, etc...) and, most importantly, it is known by many people of the project group.
We have now reached a stage at which the game starts to become playable, but we still have a long way to go.

Purposes and features we want to see implemented

The purposes of the project are to recreate Mordor: The Depths Of Dejenol in such a way that it will have at least the following features:

  • look and feel of Mordor: The Depths Of Dejenol.
    While we will strive to retain the look and feel of Mordor 1 in the remake, we will not hold back to add improvements to the game interface if we feel it will improve the gaming experience.
  • multiplayer mode.
    The main purpose we are (re)creating the game is to add a multiplayer mode to the game. This way you will be able to meet other adventurers online, attack monsters together, etc...
    While this is the main purpose, it will be one of the last features which will be implemented, as we also want to deliver a strong single player game.
  • complete new dungeon to explore.
    We have all spent hours upon hours in the 'regular' Mordor dungeon, so most of us know it blind.
    While this is pleasing in a way, we felt it's more exciting to discover new places.
  • feature monsters and items which exist in the current Mordor world but also add exciting new items and monsters.
    The game will provide monsters and items which you already know from Mordor: The Depths Of Dejenol to provide a link back to the game we all love. However for the joy of discovery there will also be new monsters and items will to be added in the game.
  • provide art for both monsters and items
    In Mordor you already have the ability to see pictures of monsters in the library, companion window and the confinement.
    In Mordor XP you will also have the ability to see item pictures in the general store, inventory and library.
  • items and monsters are not only visibly represented but are also accompanied by a nice description.
  • add a story line to the game, but in such a way that it doesn't take a way of the pure dungeon hack.
    In order to provide an exciting single player game there will be a story line which holds the different dungeon levels, monsters, items, etc... together.

Current state of the project

The program itself is in alpha state, a lot of bugs are still present, but they are being tackled one by one.
10 new dungeon levels have been designed, they are currently being shifted throughout the dungeon so that a more coherent dungeon will remain.
Our graphical artists are doing an excellent job, at this moment 60+ new monster pictures and 100+ item pictures have been created.
The major part of the items and monsters have been accompanied by sometimes funny and always well written descriptions.
The story line is in the idea state, we have some general ideas where we want to head to but nothing final yet. Time will tell. user posted image

Estimated Release of the project

We will never put ourselves on a deadline, it will be released when we think it's ready.

Some screenshots

user posted image
The splash screen of the program. You see here the Shukenja monster in all it's glory.

user posted image
The menu screen. As you see it resembles the menu screen of Mordor: The Depths Of Dejenol. However it's still different because of the new art, from left to right you see: Lamurian, Gold Pelagon, Phoenix and Weaponist.

Discuss this topic in the forum

Interested in joining the project?

We are always looking for talented people to join our quest, check the Mordor XP Recruiting page for details!

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