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Heal Spells

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The first of all spell classes to exist, the Healers guild built the foundation for spells that had the ability to heal, take away disease, poisons and other ailments. Shared with the Mages guild in good faith, a spell caster with these types of spells is a definite asset to any party of characters. Spells of this class either Heal or Raise the dead.


Minor Heal
Base Level: 2     Guilds: Pal (6), Vil (6), Mag(4), Hea
Required Stats: 13 Int, 13 Wis
NON_COMBAT Spell, will heal hits.
This general heal spell is useful for removing small wounds only, so it will not help any other type of injury.

Cure Poison
Base Level: 3     Guilds: Pal (9), Vil (9), Mag (6), Hea
Required Stats: 13 Int, 13 Wis, 13 Cha
NON_COMBAT Spell, will remove Poison.
Very useful to any adventurer, this spell will remove any form of poison that has been inflicted on a victim.

Heal
Base Level: 4     Guilds: Pal (12), Vil (12), Mag (8), Hea
Required Stats: 15 Int, 15 Wis
NON_COMBAT Spell, will heal hits.
A more powerful heal spell, this magic is used to repair both small and large wounds. However, just as Minor Heal, other ailments are not affected.

Cure Paralysis
Base Level: 4     Guilds: Pal (12), Vil (12), Mag (8), Hea
Required Stats: 6 Str, 11 Int, 11 Wis, 10 Con, 6 Dex
COMBAT Spell, will remove Paralysis.
This spell will remove any type of paralysis that has been inflicted upon the receiving character.

Cure Disease
Base Level: 5     Guilds: Pal (15), Mag (10), Hea
Required Stats: 15 Int, 15 Wis, 12 Cha
NON_COMBAT Spell, will remove Disease.
Another useful spell, invoking this magic will remove any type of disease that the receiving character may be suffering from.

Raise Dead
Base Level: 7     Guilds: Hea
Required Stats: 13 Str, 16 Int, 16 Wis, 13 Con
NON_COMBAT Spell, will raise the dead.
This spell recalls the spirit of the receiving characters body and attempts to reunite the two. Be aware that this spell will only bring the recipient to life, not heal them.

Restoration
Base Level: 7     Guilds: Hea
Required Stats: 17 Int, 17 Wis, 12 Cha
NON_COMBAT Spell, will heal hits.
Restoration is the most advanced Heal spell. It usually renews a character to full health after only one casting.

Cure
Base Level: 8     Guilds: Hea
Required Stats: 12 Str, 18 Int, 18 Wis, 12 Con
NON_COMBAT Spell, will heal hits and remove Poison and Disease.
This spell will both heal the receiving character's wounds and remove any ailments that the character may be suffering from, such as poisons and disease.

Restore Flesh
Base Level: 8     Guilds: Hea
Required Stats: 18 Int, 18 Wis, 16 Con, 15 Dex
NON_COMBAT Spell, will raise a stoned character.
Specifically used to return a stoned character to flesh, this spell is the only resurrection spell which will restore those who have suffered such a fate.

Mass Heal
Base Level: 8     Guilds: Hea
Required Stats: 16 Int, 16 Wis
NON_COMBAT Spell, will heal hits for every member of party.
An advanced heal spell that heals the entire party.

Resurrect
Base Level: 12     Guilds: Hea
Required Stats: 21 Int, 21 Wis, 14 Con, 18 Dex
NON_COMBAT Spell, will raise the dead and restore recipient to full health.
A more powerful version of Raise Dead, this magic also brings the receiving character back to full health.

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