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Arch-Fiend

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Arch-Fiend
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Basic Stats
Type: Devil
Size: Normal
Alignment: Evil
Att/Def: 265 / 219
Average Hits: 115
Str/Con/Dex: 21 / 16 / 20
First appears on: Level 12
Resistances
Is 90% Fire Resistant
Is 25% Cold Resistant
Is 75% Poison Resistant
Is 25% Magic Resistant
Abilities
Weapon Resistant
Magic Abilities
Can Cast "Fire" Spells
Item Drops
Drop Level: Level 12
Item Slot 1: Staff
Item Slot 2: Axe
Item Slot 3: Crystal
Item Slot 4: Leather Armor
Item Slot 5: Cloak
Item Slot 6: Chain Armor
Item Slot 7: Chain Armor
Item Slot 8: Gloves
Item Slot 9: Stone
Item Slot 10: Shield

Arch-Fiends are Normal sized Devils who are generally Evil in nature.

With an average A/D of 265/219, and average hits of 115 and a 21 Strength, 16 Constitution, 20 Dexterity, it is also known that these creatures abilities include: Weapon Resistance, "Fire" Spells.

Arch-Fiends are 90% Fire, 25% Cold, 75% Poison, 25% Magic resistant.


Additional Information from Mordor 2: More powerful than the common fiend, archfiends wield powerful fire spells with which they attack their foes. Good warriors, they normally travel with a number of lesser devils who are thrown into physical confrontations while the archfiend plies its magic.

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