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Braindead's Mordor Site - Return to Mordor: The Depths Of Dejenol > Mordor: The Depths Of Dejenol > General Discussion
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MythrilZenith
Hey, everyone! So, in addition to my current major party (evil-aligned 4-man party for mapping and trail-blazing), I've been starting a solo run. Elf is generally considered pretty bad (probably due to not getting warrior, pretty low str/con, and the hidden size numbers), but I decided to say "forget it - solo elf!"

I'm also recording the entirety of this run on youtube channel, if that interests anyone. So here's a link to the Holy Crusade! playlist if you want to check it out.


Does anyone have any particular tips and tricks to playing an Elf (or just solo character in general) that I should worry about? I'm building it as a Legacy character and following the Optimal Leveling Route. Heck, the first few videos might even be used as a video guide for "how to use the somewhat confusing Optimal Leveling Route for Mordor: Depths of Dejenol."

Any items I should look out for? Any horror stories? I kind of just want to figure out if solo-elf is even viable.


(as for my in-game experience, I've played for hundreds of hours across multiple installs, though the deepest I've ever gotten a party to is around level 10 or 11. Technically 12, but just because I hit a teleporter, everyone got split up and then subsequently died. shocked.gif
yadasi
Good luck fellow adventurer!

I have an elf in my party. They have very high intelligence and wisdom. He's my sorcerer/ paladin.

Since you're going with a good elf, you'll have to work harder to fight (no warrior) and to open chests (no thief guild). You also can't do the 100% optimal leveling route because it requires warrior guild to level 28. Healer is also out of the question (neutral only). But hey, you're solo-- who are you going to resurrect !? happy.gif

So in order to try and survive in all aspects of the game (fighting, healing, thieving, movement spells) you should go (correct me people if I'm not right)

Paladin (fighting and low healing) seeker (movement and perception), scavenger (opening chests), sorcerer (if you want to blast stuff and level a lot faster)
Don't want to go dwarf instead? cool.gif
grobblewobble
QUOTE (MythrilZenith @ Aug 17 2014, 05:13 AM) *
Does anyone have any particular tips and tricks to playing an Elf (or just solo character in general) that I should worry about? I'm building it as a Legacy character and following the Optimal Leveling Route. Heck, the first few videos might even be used as a video guide for "how to use the somewhat confusing Optimal Leveling Route for Mordor: Depths of Dejenol."

Any items I should look out for? Any horror stories? I kind of just want to figure out if solo-elf is even viable.

Viable, sure.

Since you're going solo, I recommend companions. They can save you from paralysis and some meat shields are good to have. The mage guild is also your best option for healing. You don't need a very high level in mage to be effective, though.

The optimal levelling route is overrated, imo. Just maxing con and starting out with nomad up to 30 takes far less time and is good enough. I'd mainly focus on sorcerer and scavenger.
MythrilZenith
I honestly forgot that mage got healing spells, so I suppose that's something!

And yeah, dwarves are better all-rounders, I just wanted to try an elf, since I've never really used one before.

It sounds like it's gonna take a lot of leveling in like 5 different classes. I was considering mainly paladin/sorcerer, though mage for the companions and healing might be nice, and I've debated the merits of scavenger for the thieving skill (I'll probably get at least a few levels in scavenger at some point in the future anyway). I'm stocking potions for healing and resistances, though sorcerer will probably be vital for having reliable resistance casting, not to mention general blasting.

Paladin is the best fighting class elves can get, so that's going to be a major focus of mine. Though I'm honestly not experienced enough to know all the merits of leveling Nomad past 30. Apparently they get more A/D than other classes, and I know they get item usage a LOT faster (though only really matters for NCR like daggers), but I'm not sure if it's worth the time spent, especially considering how many other classes I'm going to need to be leveling.

Then again, if I'm leveling a ton of classes, I'll probably want to have a decent selection of NCR items, so nomad might come in handy if only in that respect...


Oh wow, that's another thing to think about: Which guild crest is most helpful? I know the Paladin crest gives some free minor heal casts - are the other guild crests comparable? I know I'll only be able to use the one in the guild I'm currently training, but i guess that's more of a question of "when exploring deeper levels for the first time, what crest will help most?"
Nudibranch
It never hurts to have on hand several free casts of Charm of Opening (Thief Crest). If there's one spell you're casting in the dungeon, that's it. It's a moot consideration for your Elf, though.

Any character is viable (even solo). Defense and HP are critical for survival. Thieving skills become increasingly important to protect your equipment from slime traps. Even a few levels of Scavenger will give you much better thieving than Nomad.

I like the videos. For me, it's so unexpected to see a game I first encountered in 1996 in such a modern context.
yadasi
QUOTE (MythrilZenith @ Aug 18 2014, 12:08 AM) *
Oh wow, that's another thing to think about: Which guild crest is most helpful? I know the Paladin crest gives some free minor heal casts - are the other guild crests comparable? I know I'll only be able to use the one in the guild I'm currently training, but i guess that's more of a question of "when exploring deeper levels for the first time, what crest will help most?"


I find the spellcasters' crests (mage, healer, wizard, and sorcerer) stronger than melee guilds' (warrior, nomad, scavenger, ninja) crests. Lots of resistance, good spells -- I mean Soul Entrapment from the mage crest!! wow!! IMO wizard and mage are among the strongest.
aardless
QUOTE (MythrilZenith @ Aug 17 2014, 05:13 AM) *
I'm also recording the entirety of this run on youtube channel, if that interests anyone. So here's a link to the Holy Crusade! playlist if you want to check it out.

Whoa! Craziest idea of the year! In a cool kind of way. ;-)

QUOTE (MythrilZenith @ Aug 17 2014, 05:13 AM) *
Does anyone have any particular tips and tricks to playing an Elf (or just solo character in general) that I should worry about? I'm building it as a Legacy character and following the Optimal Leveling Route. Heck, the first few videos might even be used as a video guide for "how to use the somewhat confusing Optimal Leveling Route for Mordor: Depths of Dejenol."

Any items I should look out for? Any horror stories? I kind of just want to figure out if solo-elf is even viable.
Well, I don't know for sure but I sort of doubt you can win with a solo Elf without a Cap of Death or similar? Might be an interesting challenge idea: win with a solo Elf using the weakest spell casting item you can manage.
I remember AJ (Raffles) used to have a solo Osiri, level, what, 400-500 (?) in both Thief and Healer, so we know it's possible to solo with appropriate blasting power, but as said Elves have access to fairly poor spells (and thieving skill... And fighting skill... Man, they're next to worthless :-S )
Anyway good luck, let us know how that turns out.
grobblewobble
QUOTE (aardless @ Aug 19 2014, 03:28 PM) *
Elves have access to fairly poor spells

Maybe you're mixing up two races here? Elves can join every magic guild..

As for crests, yeah the magic guilds tend to have nice ones, but it doesn't make a major difference.

Will watch the videos soon. Like, when I'm behind a computer and not at work. *ahum*
MythrilZenith
Thanks for the support and tips, everyone!

I have no idea how far I'm going to even get in this run - as I said, the farthest I've gotten is like level 11, with a full party of 4, and haven't even seen some of these items or monsters that are end-game material - but it's always a good thing to keep in mind!


Here's a REAL concern I have, though; Can only one character own a guild crest at any one time, on any given install? Because I have a ninja/sorc and villain/mage who are about to hit guildmaster level in a different party, and the guild lists actually change the "guildmaster" to the new character. I've never gotten far enough with secondary parties on the same install to really have this be an issue, but I REALLY want to know this...


Actually, are guild crests trade-able? That would really cut down on the issue.
yadasi
"Actually, are guild crests trade-able? That would really cut down on the issue."

Cannot give guild-issued items !!!
If this answers your question not_ok.gif
Nudibranch
Multiple characters can own the same guild crest, yes.
aardless
QUOTE (grobblewobble @ Aug 19 2014, 05:59 PM) *
Maybe you're mixing up two races here? Elves can join every magic guild..

You're right, I should have specified good elves. Or non-neutral elves, to be more precise. And I have very little experience with Sorcs, which on paper require(d) too much fiddling with finding the right spell for a given monster (IMHO). Had I known beforehand that Electric Field (well, electric spells in general) was resisted by about the same number of monsters as WoD, I'd have actually played the guild. :-S

QUOTE (grobblewobble @ Aug 19 2014, 05:59 PM) *
Will watch the videos soon. Like, when I'm behind a computer and not at work. *ahum*
laugh.gif
aardless
QUOTE (yadasi @ Aug 20 2014, 03:32 AM) *
Cannot give guild-issued items !!!
If this answers your question not_ok.gif
But, as Nudi said you can have multiple copies of a given guild crest: each character that beats the current guildmaster level can have one, and the old one isn't removed from the demoted (or used-to-be) guildmaster...
yadasi
QUOTE (aardless @ Aug 20 2014, 08:59 AM) *
But, as Nudi said you can have multiple copies of a given guild crest: each character that beats the current guildmaster level can have one, and the old one isn't removed from the demoted (or used-to-be) guildmaster...



Damn... blink.gif

That changes everything... I'm gonna rethink my party... My entire way of life!
MythrilZenith
This seems really complicated, like if I want multiple people to be the same class for any period of time, I should stagger my leveling accordingly so I don't force myself to do a hundred or so extra levels for the next character...

If you erase a character, does the original guildmaster come back? Or is that, again, something that only happens on a fresh install?
grobblewobble
QUOTE (MythrilZenith @ Aug 21 2014, 07:11 PM) *
This seems really complicated, like if I want multiple people to be the same class for any period of time, I should stagger my leveling accordingly so I don't force myself to do a hundred or so extra levels for the next character...

Well, as long as you don't start a new character from scratch, there's little reason to worry. You never lose your crest, once you have it. Except if it gets slimed, that is.

QUOTE
If you erase a character, does the original guildmaster come back? Or is that, again, something that only happens on a fresh install?

Hmm.. not sure.
Nudibranch
I'm pretty sure deleting a character does not erase him/her as guildmaster, so, fresh install only.
Brown
QUOTE (MythrilZenith @ Aug 21 2014, 12:11 PM) *
If you erase a character, does the original guildmaster come back? Or is that, again, something that only happens on a fresh install?


You might try deleting (or just renaming) MDATA7.MDR from your "\MORDOR\DATA\" directory. It keeps the list of guildmasters and their current level. If the file isn't there when the game starts up, it is regenerated with the default guildmasters.
grobblewobble
Man, I totally love your videos. Nice. ok.gif

Haven't watched all of them yet. Some comments..

Resist acidity only makes you resist acid attacks (acidic spray and spit), not item destruction.
Charm monster lets you charm reptiles.
Slave mashers count as giants and not as humanoids
I have no idea how to pronounce "skuldragl" either.
MythrilZenith
QUOTE (grobblewobble @ Aug 22 2014, 07:43 PM) *
Man, I totally love your videos. Nice. ok.gif

Haven't watched all of them yet. Some comments..

Resist acidity only makes you resist acid attacks (acidic spray and spit), not item destruction.
Charm monster lets you charm reptiles.
Slave mashers count as giants and not as humanoids
I have no idea how to pronounce "skuldragl" either.


Thanks! biggrin.gif

Yeah, apparently "charm monster" is "Charm reptile" - meaning there is no charm for certain creatures aside from Soul Entrapment (unless slimes count as elementals and lycanthropes as animals...?)
aardless
Skuldragl, no idea. Although I just realised a possible genesis of the name: skull with a drag in it. ;-)
Slimes are slimes and lycanthropes are their own monster class as well; indeed the fact there isn't a charm for every single monster class makes Soul Entrapment all the more useful for entomologists or whatever a monster collector would be called. wink.gif
Nudibranch
QUOTE (aardless @ Aug 23 2014, 08:00 AM) *
or whatever a monster collector would be called. wink.gif

Pokemon trainer? naughty.gif
aardless
laugh.gif! Henceforth Pokemon trainers sahll be called Mages. wink.gif
MythrilZenith
QUOTE (aardless @ Aug 25 2014, 08:42 PM) *
laugh.gif! Henceforth Pokemon trainers sahll be called Mages. wink.gif



I'd be down for that wink.gif


Anyway, finally getting back into recording the run. I know that I'm not going through this "ultra-hardcore" - it's a legacy character, I'm giving items from older characters, heck I even used the infinite-money glitch to get my starting stat line to something good - but I just felt that a solo run was probably hard enough, coming from someone who has yet to actually "beat" the game.
grobblewobble
QUOTE (MythrilZenith @ Aug 26 2014, 02:57 AM) *
the infinite-money glitch

If you feel bad about it, maybe you could consider it a loan and make paying him back part of the challenge? wink.gif
MythrilZenith
QUOTE (grobblewobble @ Aug 26 2014, 10:08 PM) *
If you feel bad about it, maybe you could consider it a loan and make paying him back part of the challenge? wink.gif


Maybe. Granted, I could probably have gotten the money legitimately anyway, since my evil-aligned party has somewhere in the area of 400,000,000 gold pieces, combined (not really redistributed - the wealthiest is my human ninja/sorcerer, with her 150,000,000 in the bank). That said, once I hit the glut of the mid-levels, I'll probably have more money than I know what to do with (after stats are maxed, equipment is the best it's gonna be for awhile, and I have charged items stocked up)
Grog
Love the videos! Looking forward to viewing more, I hope you keep going with them.


Just a matter of personal preference, here is how i organize the play screen:



When the entire dungeon is desplayed it stays put.

By the way, I ran a solo good elf for awhile. Then I found a Holy Sword and discovered that elves are too week to use it.
That was the end of my elf days.

MythrilZenith
QUOTE (Grog @ Aug 31 2014, 03:40 PM) *
When the entire dungeon is desplayed it stays put.

By the way, I ran a solo good elf for awhile. Then I found a Holy Sword and discovered that elves are too week to use it.
That was the end of my elf days.



Yeah, I've been heavily considering reorganizing my windows to have the entire dungeon floor on one screen. I like scrolling for mid-dungeon stuff, but when I'm doing stuff like portals through the far wall, it's nice to be able to see where I'm going to end up before I commit to it.

And dang. I've never gotten that far, but I guess that means the low strength means an end-game elf's only real chance is to dominate a spellcaster guild.
Nudibranch
QUOTE (MythrilZenith @ Aug 31 2014, 08:10 PM) *
And dang. I've never gotten that far, but I guess that means the low strength means an end-game elf's only real chance is to dominate a spellcaster guild.

The Holy Sword's nothing special. The Minor Heal it casts is nice but you get that from the Crest anyway, which recharges.

To defeat the hardest monsters/bosses in the game, you need spellcasting anyway, which can come from items if need be. This is all the more true for a solo character.

I've never heard of anyone finishing the game with a solo Elf. So, you could do it as a challenge. Running solo is going to be the hardest aspect of it. And since you can be a Mage, companions can help a heck of a lot. Low Thieving skills will hold you back a bit - you'll occasionally lose items to slime traps on the lowest levels.
Grog
^Yep, melee will only take you so far. Soloist need to be able to cast spells.

Elves have the highest natural intelligence and wisdom potentials, giving them the most spell points.
That's excellent.

Strength is less important. My solo characters do very little fighting.

They do, however, run away alot -- I've come to believe that Dexterity is the most important ability for the soloist.

Grog
Hey! I loved episode 8!

Thanks for trying the new layout...
...you make an excellent point that a full dungeon view is more important on the lower levels than the uppers. I would not blame you if you went back to your original style.

You are going to such great effort with these recordings that I feel guilty sitting in my armchair giving free advice.
That being said, here's somemore free advice:

* When you pull up the automap, try double-clicking on any grey portion within the map, see what happens...

* Also, try exiting to main menu while in the dungeon; then immediately run your character again. See what happens... Now leave the dungeon then go back down. Better?

Not sure what to say about making the automap and the dungeon screen closer to together... maybe put the map in the lower left and the dungeon screen in the upper right?

Anyway, I look forward to episode 9. And good luck with the Hiksae challenge. Those suckers really know how to hide.
MythrilZenith
QUOTE (Grog @ Sep 8 2014, 02:13 AM) *
Hey! I loved episode 8!

Thanks for trying the new layout...
...you make an excellent point that a full dungeon view is more important on the lower levels than the uppers. I would not blame you if you went back to your original style.

You are going to such great effort with these recordings that I feel guilty sitting in my armchair giving free advice.
That being said, here's somemore free advice:

* When you pull up the automap, try double-clicking on any grey portion within the map, see what happens...

* Also, try exiting to main menu while in the dungeon; then immediately run your character again. See what happens... Now leave the dungeon then go back down. Better?

Not sure what to say about making the automap and the dungeon screen closer to together... maybe put the map in the lower left and the dungeon screen in the upper right?

Anyway, I look forward to episode 9. And good luck with the Hiksae challenge. Those suckers really know how to hide.



Oh, don't worry about it. I'm doing these videos for fun, anyway, and I appreciate any advice you can give!

That said, I just finished recording episode 9 before seeing this, so maybe this gives me some things to try for #10 wink.gif


Sorry about the inconsistency in posting videos, I get too distracted by life tongue.gif
grobblewobble
If you get stuck with quests, here is another tip.

You're also a mage, right? It really helps to collect rare monsters. Charm them when you see them, sell them to confinement.

When you get quested for a hiksae, you can then buy one from confinement, attack it (right-click a companion to start a fight) and charm it again. (To prevent killing it accidentally, you could set the combat default option to "soul entrapment".)

Charming the monster again like that counts as "killing" it, as far as the questmaster is concerned. Then you can sell it back to the store when you're done.
Grog
Episode 9: excellent! You actually found a Hik!
aardless
QUOTE (Grog @ Sep 9 2014, 10:05 PM) *
Episode 9: excellent! You actually found a Hik!
-cup? crazy.gif
MythrilZenith
I'M BACK!!
Sorry about the 2-odd year hiatus - different things in my life happened and I wasn't able to record. And then after I record one video I had tech issues and more life issues that kept me from doing more videos for another month or so O_o

But no worries! I'm around 15 episodes right now, *almost* done with Wizard leveling! (it can never finish soon enough)

Anyone here still watching the videos?
Nudibranch
Yep, life happens.

Just an idea - maybe you should post a link on the videos to the forums here. You might be getting some YouTubers who are not Braindeaders (yet).
kwizzlehazzizle
QUOTE (MythrilZenith @ Sep 10 2016, 05:31 PM) *
I'M BACK!!
Sorry about the 2-odd year hiatus - different things in my life happened and I wasn't able to record. And then after I record one video I had tech issues and more life issues that kept me from doing more videos for another month or so O_o

But no worries! I'm around 15 episodes right now, *almost* done with Wizard leveling! (it can never finish soon enough)

Anyone here still watching the videos?



Hey, I've been watching your videos, keep putting them out there!

Also, I find your DnD digressions interesting even though I've never really played.
MythrilZenith
QUOTE (Nudibranch @ Sep 14 2016, 03:33 AM) *
Yep, life happens.

Just an idea - maybe you should post a link on the videos to the forums here. You might be getting some YouTubers who are not Braindeaders (yet).


Of course! I linked to the site in the description of my first video already, but I just added a link into the descriptions of all my other videos now.
Btw, just got episode 16 finished! Too bad i accidentally muted my microphone 5 seconds in. And then saved the backup right after. No going back from that!
Grog
Just finished watching Holy Crusade #17! Excellent! Thanks for creating it.

Your elf is high in spell points - 225. Nice.

I'd be curious to see what your spell cost is to cast charm of opening. As a Lv 30 Nomad it should be listed in your spellbook.

Anyway, can't wait for #18 -
MythrilZenith
QUOTE (Grog @ Sep 23 2016, 04:54 PM) *
Anyway, can't wait for #18 -


Well wait no longer, it's up! https://youtu.be/OZ0bJYM1gL4

Yeah, I checked out what you said about charm of opening. 185 points isn't very reasonable, though...
Grog
^True...

...but if you ever found a locked chest that you just had to open, you could run up to the city to restore your 225 spell points, then run back down and cast charm of opening.

Not the most elegant way to play, but it works.
MythrilZenith
Episode 19 is finalizing right now, hot off the presses! Catch it here when it's done: https://youtu.be/YyA_DmnuxBY

Oh, fast leveling, how I've missed you!
MythrilZenith
I'm back! And I've been recording on and off here and there. Up to 24 episodes now!
https://www.youtube.com/watch?v=oAFsblIuh7w


I've been thinking of doing more focused, informational Mordor videos. For instance, brief but precise info videos on simple topics, such as:
-What is the OLR and why does it work the way it does?
-Tricks/routes for faster leveling at low/mid/high levels
-How to set up a fresh install for legacy characters

Would there be interest in videos like these? And what topics would you like to see covered? I know I'm not the best person for everything, but I know a decent amount and have the capability to share that knowledge with others.

I also know that a lot of that info is available on this site, but sometimes text can only explain so much, so this would sort of supplement and give examples of the material here.
cartmann
Hey MithrilZenith

I feel that a quick video on cleaning up the Mordor data files for a clean legacy char install would be nice, but perhaps totally redundant.
I mean, to even play Mordor in the first place, you've got to get DOSBox running an old windows or you have to set up a VM. If you're capable of that, then the backing up and deletion of a few files isn't totally out of reach.

The OLR, well I wouldn't like to say to be honest, I personally prefer to read all the knowledge about the game rather than watch/listen to someone talk about it, but my opinion shouldn't stop you!

And good levelling routes/spots for low/mid/high sounds absolutely spot on, I'd love to see it, along with some dungeon-level specific hints (such as monsters requiring a companion to be killed etc.)

Welcome back and thanks for all your videos, I do enjoy them! I'm yet to watch 24 all the way but nonetheless, glad to see more biggrin.gif
sneroplex
Welcome back! I finally watched one of your videos (the most recent one) and got a kick out of it. Good stuff!

It's been some time since you started this and asked for tips, but since I'm running a Good Elf in my current party that's made it to the end I'll share my thoughts.

The main strength of an Elf is that they have the highest spell points pool and can join every magic guild. I think you should try and leverage this and lead with a magic guild. Sorcerer is very powerful from early on and throughout the whole game, you really can't go wrong with them - the only drawback is that the last boss is resistant to their spells. Wizard is also very strong but takes a little while longer to match the efficiency of Sorcerers, but I do think they're stronger in the end game as they have full Mind and Damage schools and can kill everything. Also movement spells and cheap teleport are very handy.

So I would either take Sorc to the end OR to take it to 79 for minimum cost resistances and level Wizard from then on.

Take Mage to 95 or 175 for heals and access to Soul Entrapment. Pretty useful to have, especially the healing. 95 gives you access to mage cubes I believe, and 175 is minimum cost Heal spell.

Then you'll have a support guild in the form of Paladin for melee or Scavenger for thieving. I think the choice is up to you, I usually like to run a thieving character so you gain XP from disarming traps and so you hold on to your gold and items, and don't miss out on loot. Elf Paladins aren't all that strong due to the low strength and small size, you would probably find yourself relying on spells for killing most things - even if you do level Paladin significantly higher than your magic guilds. You could run both but it'll take longer. Maybe take Scavenger to 195 for minimum cost Charm of Opening then go Paladin until max A/D.

I've never ran a solo character to the end but I don't see why an Elf can't do it, might just have to grind more than other characters.
Roland
QUOTE (sneroplex @ Oct 10 2017, 12:13 PM) *
So I would either take Sorc to the end OR to take it to 79 for minimum cost resistances and level Wizard from then on.

Take Mage to 95 or 175 for heals and access to Soul Entrapment. Pretty useful to have, especially the healing. 95 gives you access to mage cubes I believe, and 175 is minimum cost Heal spell.

Sorceror's resistance spells reach minimum cost at 91. Mage's heal spells reach minimum cost at 177.

Otherwise, sneroplex's advice for configuring a solo Good Elf all sounds reasonable to me.
sneroplex
QUOTE (Roland @ Oct 10 2017, 02:57 PM) *
Sorceror's resistance spells reach minimum cost at 91. Mage's heal spells reach minimum cost at 177.

Otherwise, sneroplex's advice for configuring a solo Good Elf all sounds reasonable to me.


Right you are, friend. I came back to edit my post to Sorcerer 91 and Mage 177 but you beat me to it smile.gif
MythrilZenith
Either way, looks like I have a million years of grinding ahead of me!

I'll probably stop making videos of every single run, and just do new ones when I'm about to hit some new landmark or start some new thing like a new class or going to a new floor. I've never gotten any character that high level in a single class, even in a party of 4, and the deepest I've ever hit the dungeon (on purpose) is around level 12 - I distinctly remember exploring the massive lake and then stumbling into a teleporter and then everyone got lost and died alone. disappointed.gif

That was my last install, which I lost after moving computers and the like. This current install I've had since before starting the videos, and is still going strong. I'm leading with a party that's just starting to hit level 100 in their main guilds, and just explored pretty much all of level 8 quite comfortably (except for when I ran into ninjas in an anti-magic square).

Still, thanks for the tips! Even when I take a break, i still come back to this game just about every year and pick up where I left off. I might be far older than my characters by the time I delve the depths of floor 15, but one day I will. I love this game too much not to.
sneroplex
I know what you mean. This summer I had free time to play Mordor and decided to go as far as I could. I ended up blitzing the end with a 4-man party with their main guilds around level 250 and support guilds just over level 200 to cover all the bases. They clocked just over 100 hours.

Mind you I wasn't making videos at the time so it went pretty fast laugh.gif.
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