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grobblewobble
Posted on: Jan 22 2015, 04:17 PM


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Very nice work!

QUOTE
They're also listed with elementals as the companion type, but then have robbers (???) as the specific type.


It sounds like this is the bug. How about changing the specific companion type? On top of my head, having no specific monster listed as specific companion would give them random lower level elementals as companions. That would make a lot more sense than robber.

Nice find, in any case!
  Forum: General Discussion · Post Preview: #51344 · Replies: 6 · Views: 4,285

grobblewobble
Posted on: Jan 20 2015, 03:28 PM


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Junnarts are indeed pretty rare, no idea why. Charming one of them is a good idea. Wisps are worse in Demise because they are very, very common on certain dungeon levels.

I've always seen Phantasmal Mist as a good benchmark monster for level 10. Once you no longer have trouble with those, the rest of the level is easy. (Except the occasional silent eagle encounter on stud squares.)
  Forum: General Discussion · Post Preview: #51341 · Replies: 35 · Views: 18,019

grobblewobble
Posted on: Jan 5 2015, 05:28 PM


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Golden eagles make decent companions I guess. With 400 HP and high defense, they'll last a while. Although they lack resistances, and they don't bite as hard as assassins, gargantuans or death stalkers. They're mainly dangerous because they appear in large groups.
  Forum: General Discussion · Post Preview: #51244 · Replies: 10 · Views: 4,936

grobblewobble
Posted on: Jan 5 2015, 06:59 AM


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QUOTE (yadasi @ Jan 4 2015, 08:55 PM) *
Still jealous at your giant king joining Grobble. Me want one!!! devil.gif

Mine died in a fight with golden eagles. May he rest in pieces.
  Forum: General Discussion · Post Preview: #51241 · Replies: 10 · Views: 4,936

grobblewobble
Posted on: Jan 3 2015, 10:38 AM


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QUOTE (i_love_rush_and_ledzepp @ Jan 3 2015, 01:09 AM) *
then what is the point of increasing attack?

There is still some very minimal damage bonus, but basically attack is worth close to nothing. It's a bug in the game and quite a bad one, unfortunately. Attack score is worth so little that you should completely ignore any bonus to attack when comparing items.

Meaning that chain mail is better plate, for example.

On the upside, you could say that this incidentally balances things out. The multiple swing system in Mordor 1 makes melee much less potent than it is in Demise. Thanks to this bug though, melee is still worth it. Killing an Asteryex would have been a nightmare without this bug.
  Forum: General Discussion · Post Preview: #51234 · Replies: 35 · Views: 18,019

grobblewobble
Posted on: Jan 2 2015, 11:19 PM


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That was about the defense bug: when a character attacks a monster, the monster defense is ignored in the damage calculation. For this reason, monster defense is mostly irrelevant (except for companions) and the attack score of characters is mostly irrelevant as well.
  Forum: General Discussion · Post Preview: #51228 · Replies: 35 · Views: 18,019

grobblewobble
Posted on: Jan 2 2015, 11:16 PM


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Never heard of it, nice find. No one ever found this before to my knowledge. I don't think there is any way to access it in-game, but maybe with some secret cheatcode, who knows?
  Forum: General Discussion · Post Preview: #51227 · Replies: 11 · Views: 4,982

grobblewobble
Posted on: Dec 31 2014, 05:24 PM


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QUOTE (DarkerMuffin @ Dec 31 2014, 06:52 AM) *
That certainly explains that (non-working) defense of 500!

If I'm not mistaken it does function when you got one as companion. They are so weak to spells and breath/spit damage that it doesn't matter much, though.
  Forum: General Discussion · Post Preview: #51217 · Replies: 35 · Views: 18,019

grobblewobble
Posted on: Dec 31 2014, 05:21 PM


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Once you can use twisted bracers, charm the pelagon companions of the goblin lord. Those are the earliest good companions that come to mind. I guess you could also mess around with a slavers whip, but don't expect to make any long term friends with that. tongue.gif
  Forum: General Discussion · Post Preview: #51216 · Replies: 10 · Views: 4,936

grobblewobble
Posted on: Dec 30 2014, 04:27 PM


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Morey Bilks are a mysterious monster, any idea what the name means / where it comes from? I've had a couple of them join very long ago, which was awesome. (Not that they're such great companions, but they're extremely rare and charm resistant.)
  Forum: General Discussion · Post Preview: #51205 · Replies: 35 · Views: 18,019

grobblewobble
Posted on: Dec 30 2014, 04:24 PM


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Thanks. Yeah, min cost for Precognative Death should be reached at level 385, as it costs the same as word of death does for healers. At level 228 now.
  Forum: General Discussion · Post Preview: #51204 · Replies: 187 · Views: 79,923

grobblewobble
Posted on: Dec 28 2014, 02:31 AM


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The trap type is the most important. I never open slime traps, no matter how easy to open they are. On deep levels I also avoided teleport traps, when I felt it was to dangerous.

Other traps are annoying, but that's all. An explosive trap just drains your healing reserves, but it doesn't kill you (or your items).
  Forum: General Discussion · Post Preview: #51187 · Replies: 10 · Views: 5,462

grobblewobble
Posted on: Dec 24 2014, 09:29 PM


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Margoyles very often turn up at 10,3,1. The worst early quest is probably tengu, but the quest I had the most trouble with was actually Green Ooze (that rare variant of the clean-up).
  Forum: General Discussion · Post Preview: #51176 · Replies: 40 · Views: 30,407

grobblewobble
Posted on: Dec 22 2014, 11:57 PM


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Epic. :-)

Early on it pays to level up a mage until he can use the crest. Then he can charm all the uncommon to rare monsters on levels 1 to 4. (And repeat charm from confinement when needed.)

Perhaps the very hardest to get is Swashbuckler. Charming one of them is such a triumph.
  Forum: General Discussion · Post Preview: #51172 · Replies: 40 · Views: 30,407

grobblewobble
Posted on: Dec 17 2014, 12:18 AM


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Unfortunately, no. On the bright side, a steel dagger is a better weapon and not much harder to use..
  Forum: General Discussion · Post Preview: #51157 · Replies: 3 · Views: 2,110

grobblewobble
Posted on: Dec 14 2014, 09:02 PM


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QUOTE (Gutsy @ Dec 14 2014, 09:01 AM) *
Munsae...

Aww, demo memories.. wub.gif I remember getting gooseflesh from these, too.
  Forum: General Discussion · Post Preview: #51152 · Replies: 35 · Views: 18,019

grobblewobble
Posted on: Dec 14 2014, 09:00 PM


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Doing the full 'optimal levelling route' is tedious and not necessary. If you create a legacy character with max con, it is enough to just start out with either nomad 30 or warrior 28. From there on, you can stop worrying about HP. It will grow fast enough until you eventually reach 999 (as long as you don't do something crazy like levelling nomad ahead of other guilds).

So once you're done with early warrior or nomad levels, I'd say go ahead and start building the guilds you were planning on.
  Forum: General Discussion · Post Preview: #51151 · Replies: 3 · Views: 1,961

grobblewobble
Posted on: Nov 29 2014, 10:51 AM


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QUOTE (Nudibranch @ Nov 21 2014, 07:53 PM) *
Prolly not. +9 defense is too much to pass up. But every spell you don't have to cast on the way out is a boon, which is why I prefer Pure Mithril to a Scarab of Life.

I stopped casting protective spells altogether. But I actually prefer Scarab of Life. If I understand the function of invisibility correctly, it more or less halves melee damage from monsters that can't see invisible. That includes golden eagles and gargantuans. Both of these groups can be safely wiped with spells, but sometimes my reflexes aren't fast enough and I take a round of melee hits. And sometimes you meet them on anti-magic squares. Invisibility is huge in helping you survive there. *If* I understand this correctly, at least.

I feel this is more important than magic resistance, because the number of monsters that cast word of death is limited and they tend to die easily. It rarely happens that a monster manages to cast word of death on my party. When it does happen, my experience is that you survive a single round of it, even without resistance. It does not have the potential to suddenly one-hit kill you, like a critical backstab can.

I miss mental resistance more than magic resistance. Mind twisters.. glare.gif That's one of the joys of being a wizard, though: the crest grants you both mental and magic resist.

QUOTE (Grog @ Nov 20 2014, 04:41 PM) *
I too wear a ring of entrapment.

But I always keep handy an Elven Ring (left pocket) and a Ring of Teleportation (right pocket).

This is an interesting strategy, by the way. Having an emergency supply of healing and teleportation is nice. It's amazing how much you can do with spellcasting items, such options are often overlooked.
  Forum: General Discussion · Post Preview: #51144 · Replies: 12 · Views: 6,432

grobblewobble
Posted on: Nov 22 2014, 08:55 AM


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Grats on the find!

Golden eagles.. were they hiding in a certain stud room on level 13?
  Forum: General Discussion · Post Preview: #51135 · Replies: 187 · Views: 79,923

grobblewobble
Posted on: Nov 20 2014, 10:48 PM


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Hmm, mid level amulet? Amulet of infravision if it's not on my helm, otherwise amulet of flames. Later in the game that's a lamurian amulet or pendragon. (Difficult choice, actually.)

QUOTE (Nudibranch @ Nov 18 2014, 08:44 PM) *
if I already had See Invisible from my helmet, I might go for an Amulet of Life for the drain protection.

Does that mean you'd pick a cloak of invisibility over silver cloak?

Also, sounds very interesting about the middle pocket Grog, might I have a look at it? bleh.gif
  Forum: General Discussion · Post Preview: #51131 · Replies: 12 · Views: 6,432

grobblewobble
Posted on: Nov 12 2014, 02:50 PM


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One of my dudes is wearing a ring of entrapment, the others ring of splendour. Ring of entrapment casts soul entrapment at spell level 90, you don't really need a mage then.
  Forum: General Discussion · Post Preview: #51126 · Replies: 12 · Views: 6,432

grobblewobble
Posted on: Nov 3 2014, 02:06 AM


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Mean, huh? The description of elves does warn you that there are some items they can't use.. If it's any consolation, the holy sword isn't that great a weapon in any case. If you just want to use it for style, editing the stat requirements for the weapon would be a pretty harmless cheat. wink.gif
  Forum: General Discussion · Post Preview: #51118 · Replies: 187 · Views: 79,923

grobblewobble
Posted on: Nov 3 2014, 02:02 AM


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Protection adds a random bonus to your defense score. If you have it from items, items from deeper in the dungeon protect better. If it comes from a spell, your spell level determines how good the protection is. If you have it from multiple sources, only the best protection counts (they don't add up).
  Forum: General Discussion · Post Preview: #51117 · Replies: 59 · Views: 25,445

grobblewobble
Posted on: Nov 3 2014, 12:36 AM


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It's surely a cool idea. If it can only hit one monster a time, what will the advantage be compared to melee weapons? In other games a ranged attack has the advantage that you can hit a monster from a safe distance, but it's hard to see how that would work in Mordor.. A free hit on the monster, if your dex is high enough? idk
  Forum: General Discussion · Post Preview: #51113 · Replies: 6 · Views: 3,546

grobblewobble
Posted on: Nov 1 2014, 10:52 PM


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The idea is interesting, but you'd have to make it different from melee somehow. How would you do that?
  Forum: General Discussion · Post Preview: #51111 · Replies: 6 · Views: 3,546

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