Printable Version of Topic

Click here to view this topic in its original format

Braindead's Mordor Site - Return to Mordor: The Depths Of Dejenol _ General Discussion _ Recording a Mordor run - solo good elf!

Posted by: MythrilZenith Aug 17 2014, 03:13 AM

Hey, everyone! So, in addition to my current major party (evil-aligned 4-man party for mapping and trail-blazing), I've been starting a solo run. Elf is generally considered pretty bad (probably due to not getting warrior, pretty low str/con, and the hidden size numbers), but I decided to say "forget it - solo elf!"

I'm also recording the entirety of this run on youtube channel, if that interests anyone. So here's a link to the https://www.youtube.com/playlist?list=PLzMreoOuekQ4P5t30Rx2VogkiBp4nxbE8 if you want to check it out.


Does anyone have any particular tips and tricks to playing an Elf (or just solo character in general) that I should worry about? I'm building it as a Legacy character and following the Optimal Leveling Route. Heck, the first few videos might even be used as a video guide for "how to use the somewhat confusing Optimal Leveling Route for Mordor: Depths of Dejenol."

Any items I should look out for? Any horror stories? I kind of just want to figure out if solo-elf is even viable.


(as for my in-game experience, I've played for hundreds of hours across multiple installs, though the deepest I've ever gotten a party to is around level 10 or 11. Technically 12, but just because I hit a teleporter, everyone got split up and then subsequently died. shocked.gif

Posted by: yadasi Aug 17 2014, 06:00 PM

Good luck fellow adventurer!

I have an elf in my party. They have very high intelligence and wisdom. He's my sorcerer/ paladin.

Since you're going with a good elf, you'll have to work harder to fight (no warrior) and to open chests (no thief guild). You also can't do the 100% optimal leveling route because it requires warrior guild to level 28. Healer is also out of the question (neutral only). But hey, you're solo-- who are you going to resurrect !? happy.gif

So in order to try and survive in all aspects of the game (fighting, healing, thieving, movement spells) you should go (correct me people if I'm not right)

Paladin (fighting and low healing) seeker (movement and perception), scavenger (opening chests), sorcerer (if you want to blast stuff and level a lot faster)
Don't want to go dwarf instead? cool.gif

Posted by: grobblewobble Aug 17 2014, 11:26 PM

QUOTE (MythrilZenith @ Aug 17 2014, 05:13 AM) *
Does anyone have any particular tips and tricks to playing an Elf (or just solo character in general) that I should worry about? I'm building it as a Legacy character and following the Optimal Leveling Route. Heck, the first few videos might even be used as a video guide for "how to use the somewhat confusing Optimal Leveling Route for Mordor: Depths of Dejenol."

Any items I should look out for? Any horror stories? I kind of just want to figure out if solo-elf is even viable.

Viable, sure.

Since you're going solo, I recommend companions. They can save you from paralysis and some meat shields are good to have. The mage guild is also your best option for healing. You don't need a very high level in mage to be effective, though.

The optimal levelling route is overrated, imo. Just maxing con and starting out with nomad up to 30 takes far less time and is good enough. I'd mainly focus on sorcerer and scavenger.

Posted by: MythrilZenith Aug 18 2014, 04:08 AM

I honestly forgot that mage got healing spells, so I suppose that's something!

And yeah, dwarves are better all-rounders, I just wanted to try an elf, since I've never really used one before.

It sounds like it's gonna take a lot of leveling in like 5 different classes. I was considering mainly paladin/sorcerer, though mage for the companions and healing might be nice, and I've debated the merits of scavenger for the thieving skill (I'll probably get at least a few levels in scavenger at some point in the future anyway). I'm stocking potions for healing and resistances, though sorcerer will probably be vital for having reliable resistance casting, not to mention general blasting.

Paladin is the best fighting class elves can get, so that's going to be a major focus of mine. Though I'm honestly not experienced enough to know all the merits of leveling Nomad past 30. Apparently they get more A/D than other classes, and I know they get item usage a LOT faster (though only really matters for NCR like daggers), but I'm not sure if it's worth the time spent, especially considering how many other classes I'm going to need to be leveling.

Then again, if I'm leveling a ton of classes, I'll probably want to have a decent selection of NCR items, so nomad might come in handy if only in that respect...


Oh wow, that's another thing to think about: Which guild crest is most helpful? I know the Paladin crest gives some free minor heal casts - are the other guild crests comparable? I know I'll only be able to use the one in the guild I'm currently training, but i guess that's more of a question of "when exploring deeper levels for the first time, what crest will help most?"

Posted by: Nudibranch Aug 18 2014, 04:59 AM

It never hurts to have on hand several free casts of Charm of Opening (Thief Crest). If there's one spell you're casting in the dungeon, that's it. It's a moot consideration for your Elf, though.

Any character is viable (even solo). Defense and HP are critical for survival. Thieving skills become increasingly important to protect your equipment from slime traps. Even a few levels of Scavenger will give you much better thieving than Nomad.

I like the videos. For me, it's so unexpected to see a game I first encountered in 1996 in such a modern context.

Posted by: yadasi Aug 18 2014, 06:10 PM

QUOTE (MythrilZenith @ Aug 18 2014, 12:08 AM) *
Oh wow, that's another thing to think about: Which guild crest is most helpful? I know the Paladin crest gives some free minor heal casts - are the other guild crests comparable? I know I'll only be able to use the one in the guild I'm currently training, but i guess that's more of a question of "when exploring deeper levels for the first time, what crest will help most?"


I find the spellcasters' crests (mage, healer, wizard, and sorcerer) stronger than melee guilds' (warrior, nomad, scavenger, ninja) crests. Lots of resistance, good spells -- I mean Soul Entrapment from the mage crest!! wow!! IMO wizard and mage are among the strongest.

Posted by: aardless Aug 19 2014, 01:28 PM

QUOTE (MythrilZenith @ Aug 17 2014, 05:13 AM) *
I'm also recording the entirety of this run on youtube channel, if that interests anyone. So here's a link to the https://www.youtube.com/playlist?list=PLzMreoOuekQ4P5t30Rx2VogkiBp4nxbE8 if you want to check it out.

Whoa! Craziest idea of the year! In a cool kind of way. ;-)

QUOTE (MythrilZenith @ Aug 17 2014, 05:13 AM) *
Does anyone have any particular tips and tricks to playing an Elf (or just solo character in general) that I should worry about? I'm building it as a Legacy character and following the Optimal Leveling Route. Heck, the first few videos might even be used as a video guide for "how to use the somewhat confusing Optimal Leveling Route for Mordor: Depths of Dejenol."

Any items I should look out for? Any horror stories? I kind of just want to figure out if solo-elf is even viable.
Well, I don't know for sure but I sort of doubt you can win with a solo Elf without a Cap of Death or similar? Might be an interesting challenge idea: win with a solo Elf using the weakest spell casting item you can manage.
I remember AJ (Raffles) used to have a solo Osiri, level, what, 400-500 (?) in both Thief and Healer, so we know it's possible to solo with appropriate blasting power, but as said Elves have access to fairly poor spells (and thieving skill... And fighting skill... Man, they're next to worthless :-S )
Anyway good luck, let us know how that turns out.

Posted by: grobblewobble Aug 19 2014, 03:59 PM

QUOTE (aardless @ Aug 19 2014, 03:28 PM) *
Elves have access to fairly poor spells

Maybe you're mixing up two races here? Elves can join every magic guild..

As for crests, yeah the magic guilds tend to have nice ones, but it doesn't make a major difference.

Will watch the videos soon. Like, when I'm behind a computer and not at work. *ahum*

Posted by: MythrilZenith Aug 20 2014, 12:25 AM

Thanks for the support and tips, everyone!

I have no idea how far I'm going to even get in this run - as I said, the farthest I've gotten is like level 11, with a full party of 4, and haven't even seen some of these items or monsters that are end-game material - but it's always a good thing to keep in mind!


Here's a REAL concern I have, though; Can only one character own a guild crest at any one time, on any given install? Because I have a ninja/sorc and villain/mage who are about to hit guildmaster level in a different party, and the guild lists actually change the "guildmaster" to the new character. I've never gotten far enough with secondary parties on the same install to really have this be an issue, but I REALLY want to know this...


Actually, are guild crests trade-able? That would really cut down on the issue.

Posted by: yadasi Aug 20 2014, 01:32 AM

"Actually, are guild crests trade-able? That would really cut down on the issue."

Cannot give guild-issued items !!!
If this answers your question not_ok.gif

Posted by: Nudibranch Aug 20 2014, 07:48 AM

Multiple characters can own the same guild crest, yes.

Posted by: aardless Aug 20 2014, 12:54 PM

QUOTE (grobblewobble @ Aug 19 2014, 05:59 PM) *
Maybe you're mixing up two races here? Elves can join every magic guild..

You're right, I should have specified good elves. Or non-neutral elves, to be more precise. And I have very little experience with Sorcs, which on paper require(d) too much fiddling with finding the right spell for a given monster (IMHO). Had I known beforehand that Electric Field (well, electric spells in general) was resisted by about the same number of monsters as WoD, I'd have actually played the guild. :-S

QUOTE (grobblewobble @ Aug 19 2014, 05:59 PM) *
Will watch the videos soon. Like, when I'm behind a computer and not at work. *ahum*
laugh.gif

Posted by: aardless Aug 20 2014, 12:59 PM

QUOTE (yadasi @ Aug 20 2014, 03:32 AM) *
Cannot give guild-issued items !!!
If this answers your question not_ok.gif
But, as Nudi said you can have multiple copies of a given guild crest: each character that beats the current guildmaster level can have one, and the old one isn't removed from the demoted (or used-to-be) guildmaster...

Posted by: yadasi Aug 20 2014, 09:11 PM

QUOTE (aardless @ Aug 20 2014, 08:59 AM) *
But, as Nudi said you can have multiple copies of a given guild crest: each character that beats the current guildmaster level can have one, and the old one isn't removed from the demoted (or used-to-be) guildmaster...



Damn... blink.gif

That changes everything... I'm gonna rethink my party... My entire way of life!

Posted by: MythrilZenith Aug 21 2014, 05:11 PM

This seems really complicated, like if I want multiple people to be the same class for any period of time, I should stagger my leveling accordingly so I don't force myself to do a hundred or so extra levels for the next character...

If you erase a character, does the original guildmaster come back? Or is that, again, something that only happens on a fresh install?

Posted by: grobblewobble Aug 21 2014, 11:02 PM

QUOTE (MythrilZenith @ Aug 21 2014, 07:11 PM) *
This seems really complicated, like if I want multiple people to be the same class for any period of time, I should stagger my leveling accordingly so I don't force myself to do a hundred or so extra levels for the next character...

Well, as long as you don't start a new character from scratch, there's little reason to worry. You never lose your crest, once you have it. Except if it gets slimed, that is.

QUOTE
If you erase a character, does the original guildmaster come back? Or is that, again, something that only happens on a fresh install?

Hmm.. not sure.

Posted by: Nudibranch Aug 22 2014, 06:15 AM

I'm pretty sure deleting a character does not erase him/her as guildmaster, so, fresh install only.

Posted by: Brown Aug 22 2014, 02:20 PM

QUOTE (MythrilZenith @ Aug 21 2014, 12:11 PM) *
If you erase a character, does the original guildmaster come back? Or is that, again, something that only happens on a fresh install?


You might try deleting (or just renaming) MDATA7.MDR from your "\MORDOR\DATA\" directory. It keeps the list of guildmasters and their current level. If the file isn't there when the game starts up, it is regenerated with the default guildmasters.

Posted by: grobblewobble Aug 22 2014, 06:43 PM

Man, I totally love your videos. Nice. ok.gif

Haven't watched all of them yet. Some comments..

Resist acidity only makes you resist acid attacks (acidic spray and spit), not item destruction.
Charm monster lets you charm reptiles.
Slave mashers count as giants and not as humanoids
I have no idea how to pronounce "skuldragl" either.

Posted by: MythrilZenith Aug 22 2014, 10:43 PM

QUOTE (grobblewobble @ Aug 22 2014, 07:43 PM) *
Man, I totally love your videos. Nice. ok.gif

Haven't watched all of them yet. Some comments..

Resist acidity only makes you resist acid attacks (acidic spray and spit), not item destruction.
Charm monster lets you charm reptiles.
Slave mashers count as giants and not as humanoids
I have no idea how to pronounce "skuldragl" either.


Thanks! biggrin.gif

Yeah, apparently "charm monster" is "Charm reptile" - meaning there is no charm for certain creatures aside from Soul Entrapment (unless slimes count as elementals and lycanthropes as animals...?)

Posted by: aardless Aug 23 2014, 12:00 PM

Skuldragl, no idea. Although I just realised a possible genesis of the name: skull with a drag in it. ;-)
Slimes are slimes and lycanthropes are their own monster class as well; indeed the fact there isn't a charm for every single monster class makes Soul Entrapment all the more useful for entomologists or whatever a monster collector would be called. wink.gif

Posted by: Nudibranch Aug 25 2014, 02:46 AM

QUOTE (aardless @ Aug 23 2014, 08:00 AM) *
or whatever a monster collector would be called. wink.gif

Pokemon trainer? naughty.gif

Posted by: aardless Aug 25 2014, 07:42 PM

laugh.gif! Henceforth Pokemon trainers sahll be called Mages. wink.gif

Posted by: MythrilZenith Aug 26 2014, 12:57 AM

QUOTE (aardless @ Aug 25 2014, 08:42 PM) *
laugh.gif! Henceforth Pokemon trainers sahll be called Mages. wink.gif



I'd be down for that wink.gif


Anyway, finally getting back into recording the run. I know that I'm not going through this "ultra-hardcore" - it's a legacy character, I'm giving items from older characters, heck I even used the infinite-money glitch to get my starting stat line to something good - but I just felt that a solo run was probably hard enough, coming from someone who has yet to actually "beat" the game.

Posted by: grobblewobble Aug 26 2014, 09:08 PM

QUOTE (MythrilZenith @ Aug 26 2014, 02:57 AM) *
the infinite-money glitch

If you feel bad about it, maybe you could consider it a loan and make paying him back part of the challenge? wink.gif

Posted by: MythrilZenith Aug 26 2014, 09:41 PM

QUOTE (grobblewobble @ Aug 26 2014, 10:08 PM) *
If you feel bad about it, maybe you could consider it a loan and make paying him back part of the challenge? wink.gif


Maybe. Granted, I could probably have gotten the money legitimately anyway, since my evil-aligned party has somewhere in the area of 400,000,000 gold pieces, combined (not really redistributed - the wealthiest is my human ninja/sorcerer, with her 150,000,000 in the bank). That said, once I hit the glut of the mid-levels, I'll probably have more money than I know what to do with (after stats are maxed, equipment is the best it's gonna be for awhile, and I have charged items stocked up)

Posted by: Grog Aug 31 2014, 03:40 PM

Love the videos! Looking forward to viewing more, I hope you keep going with them.


Just a matter of personal preference, here is how i organize the play screen:



When the entire dungeon is desplayed it stays put.

By the way, I ran a solo good elf for awhile. Then I found a Holy Sword and discovered that elves are too week to use it.
That was the end of my elf days.


Posted by: MythrilZenith Sep 1 2014, 12:10 AM

QUOTE (Grog @ Aug 31 2014, 03:40 PM) *
When the entire dungeon is desplayed it stays put.

By the way, I ran a solo good elf for awhile. Then I found a Holy Sword and discovered that elves are too week to use it.
That was the end of my elf days.



Yeah, I've been heavily considering reorganizing my windows to have the entire dungeon floor on one screen. I like scrolling for mid-dungeon stuff, but when I'm doing stuff like portals through the far wall, it's nice to be able to see where I'm going to end up before I commit to it.

And dang. I've never gotten that far, but I guess that means the low strength means an end-game elf's only real chance is to dominate a spellcaster guild.

Posted by: Nudibranch Sep 1 2014, 03:28 AM

QUOTE (MythrilZenith @ Aug 31 2014, 08:10 PM) *
And dang. I've never gotten that far, but I guess that means the low strength means an end-game elf's only real chance is to dominate a spellcaster guild.

The Holy Sword's nothing special. The Minor Heal it casts is nice but you get that from the Crest anyway, which recharges.

To defeat the hardest monsters/bosses in the game, you need spellcasting anyway, which can come from items if need be. This is all the more true for a solo character.

I've never heard of anyone finishing the game with a solo Elf. So, you could do it as a challenge. Running solo is going to be the hardest aspect of it. And since you can be a Mage, companions can help a heck of a lot. Low Thieving skills will hold you back a bit - you'll occasionally lose items to slime traps on the lowest levels.

Posted by: Grog Sep 1 2014, 05:57 AM

^Yep, melee will only take you so far. Soloist need to be able to cast spells.

Elves have the highest natural intelligence and wisdom potentials, giving them the most spell points.
That's excellent.

Strength is less important. My solo characters do very little fighting.

They do, however, run away alot -- I've come to believe that Dexterity is the most important ability for the soloist.


Posted by: Grog Sep 8 2014, 01:13 AM

Hey! I loved episode 8!

Thanks for trying the new layout...
...you make an excellent point that a full dungeon view is more important on the lower levels than the uppers. I would not blame you if you went back to your original style.

You are going to such great effort with these recordings that I feel guilty sitting in my armchair giving free advice.
That being said, here's somemore free advice:

* When you pull up the automap, try double-clicking on any grey portion within the map, see what happens...

* Also, try exiting to main menu while in the dungeon; then immediately run your character again. See what happens... Now leave the dungeon then go back down. Better?

Not sure what to say about making the automap and the dungeon screen closer to together... maybe put the map in the lower left and the dungeon screen in the upper right?

Anyway, I look forward to episode 9. And good luck with the Hiksae challenge. Those suckers really know how to hide.

Posted by: MythrilZenith Sep 8 2014, 05:37 PM

QUOTE (Grog @ Sep 8 2014, 02:13 AM) *
Hey! I loved episode 8!

Thanks for trying the new layout...
...you make an excellent point that a full dungeon view is more important on the lower levels than the uppers. I would not blame you if you went back to your original style.

You are going to such great effort with these recordings that I feel guilty sitting in my armchair giving free advice.
That being said, here's somemore free advice:

* When you pull up the automap, try double-clicking on any grey portion within the map, see what happens...

* Also, try exiting to main menu while in the dungeon; then immediately run your character again. See what happens... Now leave the dungeon then go back down. Better?

Not sure what to say about making the automap and the dungeon screen closer to together... maybe put the map in the lower left and the dungeon screen in the upper right?

Anyway, I look forward to episode 9. And good luck with the Hiksae challenge. Those suckers really know how to hide.



Oh, don't worry about it. I'm doing these videos for fun, anyway, and I appreciate any advice you can give!

That said, I just finished recording episode 9 before seeing this, so maybe this gives me some things to try for #10 wink.gif


Sorry about the inconsistency in posting videos, I get too distracted by life tongue.gif

Posted by: grobblewobble Sep 9 2014, 09:52 AM

If you get stuck with quests, here is another tip.

You're also a mage, right? It really helps to collect rare monsters. Charm them when you see them, sell them to confinement.

When you get quested for a hiksae, you can then buy one from confinement, attack it (right-click a companion to start a fight) and charm it again. (To prevent killing it accidentally, you could set the combat default option to "soul entrapment".)

Charming the monster again like that counts as "killing" it, as far as the questmaster is concerned. Then you can sell it back to the store when you're done.

Posted by: Grog Sep 9 2014, 08:05 PM

Episode 9: excellent! You actually found a Hik!

Posted by: aardless Sep 18 2014, 09:47 AM

QUOTE (Grog @ Sep 9 2014, 10:05 PM) *
Episode 9: excellent! You actually found a Hik!
-cup? crazy.gif

Posted by: MythrilZenith Sep 10 2016, 04:31 PM

I'M BACK!!
Sorry about the 2-odd year hiatus - different things in my life happened and I wasn't able to record. And then after I record one video I had tech issues and more life issues that kept me from doing more videos for another month or so O_o

But no worries! I'm around 15 episodes right now, *almost* done with Wizard leveling! (it can never finish soon enough)

Anyone here still watching the videos?

Posted by: Nudibranch Sep 14 2016, 02:33 AM

Yep, life happens.

Just an idea - maybe you should post a link on the videos to the forums here. You might be getting some YouTubers who are not Braindeaders (yet).

Posted by: kwizzlehazzizle Sep 14 2016, 12:36 PM

QUOTE (MythrilZenith @ Sep 10 2016, 05:31 PM) *
I'M BACK!!
Sorry about the 2-odd year hiatus - different things in my life happened and I wasn't able to record. And then after I record one video I had tech issues and more life issues that kept me from doing more videos for another month or so O_o

But no worries! I'm around 15 episodes right now, *almost* done with Wizard leveling! (it can never finish soon enough)

Anyone here still watching the videos?



Hey, I've been watching your videos, keep putting them out there!

Also, I find your DnD digressions interesting even though I've never really played.

Posted by: MythrilZenith Sep 16 2016, 09:13 PM

QUOTE (Nudibranch @ Sep 14 2016, 03:33 AM) *
Yep, life happens.

Just an idea - maybe you should post a link on the videos to the forums here. You might be getting some YouTubers who are not Braindeaders (yet).


Of course! I linked to the site in the description of my first video already, but I just added a link into the descriptions of all my other videos now.
Btw, just got episode 16 finished! Too bad i accidentally muted my microphone 5 seconds in. And then saved the backup right after. No going back from that!

Posted by: Grog Sep 23 2016, 04:54 PM

Just finished watching Holy Crusade #17! Excellent! Thanks for creating it.

Your elf is high in spell points - 225. Nice.

I'd be curious to see what your spell cost is to cast charm of opening. As a Lv 30 Nomad it should be listed in your spellbook.

Anyway, can't wait for #18 -

Posted by: MythrilZenith Sep 24 2016, 04:29 AM

QUOTE (Grog @ Sep 23 2016, 04:54 PM) *
Anyway, can't wait for #18 -


Well wait no longer, it's up! https://youtu.be/OZ0bJYM1gL4

Yeah, I checked out what you said about charm of opening. 185 points isn't very reasonable, though...

Posted by: Grog Sep 24 2016, 05:10 PM

^True...

...but if you ever found a locked chest that you just had to open, you could run up to the city to restore your 225 spell points, then run back down and cast charm of opening.

Not the most elegant way to play, but it works.

Posted by: MythrilZenith Oct 7 2016, 09:33 PM

Episode 19 is finalizing right now, hot off the presses! Catch it here when it's done: https://youtu.be/YyA_DmnuxBY

Oh, fast leveling, how I've missed you!

Posted by: MythrilZenith Oct 7 2017, 03:47 AM

I'm back! And I've been recording on and off here and there. Up to 24 episodes now!
https://www.youtube.com/watch?v=oAFsblIuh7w


I've been thinking of doing more focused, informational Mordor videos. For instance, brief but precise info videos on simple topics, such as:
-What is the OLR and why does it work the way it does?
-Tricks/routes for faster leveling at low/mid/high levels
-How to set up a fresh install for legacy characters

Would there be interest in videos like these? And what topics would you like to see covered? I know I'm not the best person for everything, but I know a decent amount and have the capability to share that knowledge with others.

I also know that a lot of that info is available on this site, but sometimes text can only explain so much, so this would sort of supplement and give examples of the material here.

Posted by: cartmann Oct 9 2017, 11:59 AM

Hey MithrilZenith

I feel that a quick video on cleaning up the Mordor data files for a clean legacy char install would be nice, but perhaps totally redundant.
I mean, to even play Mordor in the first place, you've got to get DOSBox running an old windows or you have to set up a VM. If you're capable of that, then the backing up and deletion of a few files isn't totally out of reach.

The OLR, well I wouldn't like to say to be honest, I personally prefer to read all the knowledge about the game rather than watch/listen to someone talk about it, but my opinion shouldn't stop you!

And good levelling routes/spots for low/mid/high sounds absolutely spot on, I'd love to see it, along with some dungeon-level specific hints (such as monsters requiring a companion to be killed etc.)

Welcome back and thanks for all your videos, I do enjoy them! I'm yet to watch 24 all the way but nonetheless, glad to see more biggrin.gif

Posted by: sneroplex Oct 10 2017, 04:13 PM

Welcome back! I finally watched one of your videos (the most recent one) and got a kick out of it. Good stuff!

It's been some time since you started this and asked for tips, but since I'm running a Good Elf in my current party that's made it to the end I'll share my thoughts.

The main strength of an Elf is that they have the highest spell points pool and can join every magic guild. I think you should try and leverage this and lead with a magic guild. Sorcerer is very powerful from early on and throughout the whole game, you really can't go wrong with them - the only drawback is that the last boss is resistant to their spells. Wizard is also very strong but takes a little while longer to match the efficiency of Sorcerers, but I do think they're stronger in the end game as they have full Mind and Damage schools and can kill everything. Also movement spells and cheap teleport are very handy.

So I would either take Sorc to the end OR to take it to 79 for minimum cost resistances and level Wizard from then on.

Take Mage to 95 or 175 for heals and access to Soul Entrapment. Pretty useful to have, especially the healing. 95 gives you access to mage cubes I believe, and 175 is minimum cost Heal spell.

Then you'll have a support guild in the form of Paladin for melee or Scavenger for thieving. I think the choice is up to you, I usually like to run a thieving character so you gain XP from disarming traps and so you hold on to your gold and items, and don't miss out on loot. Elf Paladins aren't all that strong due to the low strength and small size, you would probably find yourself relying on spells for killing most things - even if you do level Paladin significantly higher than your magic guilds. You could run both but it'll take longer. Maybe take Scavenger to 195 for minimum cost Charm of Opening then go Paladin until max A/D.

I've never ran a solo character to the end but I don't see why an Elf can't do it, might just have to grind more than other characters.

Posted by: Roland Oct 10 2017, 07:57 PM

QUOTE (sneroplex @ Oct 10 2017, 12:13 PM) *
So I would either take Sorc to the end OR to take it to 79 for minimum cost resistances and level Wizard from then on.

Take Mage to 95 or 175 for heals and access to Soul Entrapment. Pretty useful to have, especially the healing. 95 gives you access to mage cubes I believe, and 175 is minimum cost Heal spell.

Sorceror's resistance spells reach minimum cost at 91. Mage's heal spells reach minimum cost at 177.

Otherwise, sneroplex's advice for configuring a solo Good Elf all sounds reasonable to me.

Posted by: sneroplex Oct 10 2017, 08:41 PM

QUOTE (Roland @ Oct 10 2017, 02:57 PM) *
Sorceror's resistance spells reach minimum cost at 91. Mage's heal spells reach minimum cost at 177.

Otherwise, sneroplex's advice for configuring a solo Good Elf all sounds reasonable to me.


Right you are, friend. I came back to edit my post to Sorcerer 91 and Mage 177 but you beat me to it smile.gif

Posted by: MythrilZenith Oct 12 2017, 05:40 AM

Either way, looks like I have a million years of grinding ahead of me!

I'll probably stop making videos of every single run, and just do new ones when I'm about to hit some new landmark or start some new thing like a new class or going to a new floor. I've never gotten any character that high level in a single class, even in a party of 4, and the deepest I've ever hit the dungeon (on purpose) is around level 12 - I distinctly remember exploring the massive lake and then stumbling into a teleporter and then everyone got lost and died alone. disappointed.gif

That was my last install, which I lost after moving computers and the like. This current install I've had since before starting the videos, and is still going strong. I'm leading with a party that's just starting to hit level 100 in their main guilds, and just explored pretty much all of level 8 quite comfortably (except for when I ran into ninjas in an anti-magic square).

Still, thanks for the tips! Even when I take a break, i still come back to this game just about every year and pick up where I left off. I might be far older than my characters by the time I delve the depths of floor 15, but one day I will. I love this game too much not to.

Posted by: sneroplex Oct 12 2017, 01:56 PM

I know what you mean. This summer I had free time to play Mordor and decided to go as far as I could. I ended up blitzing the end with a 4-man party with their main guilds around level 250 and support guilds just over level 200 to cover all the bases. They clocked just over 100 hours.

Mind you I wasn't making videos at the time so it went pretty fast laugh.gif.

Posted by: MythrilZenith Dec 10 2017, 01:56 AM

Well, I'm up to... 29 parts? Really? Wow this has been going on for awhile.

https://youtu.be/viQnYN6Sjdw

Currently only up to 86 mage, 43 scav, 39 nomad, 41 wiz, ~40 sorcerer. I was blitzing mage for awhile but I switched to sorc to try and drop my res costs before going deeper. Right now I'm able to farm floor 5 fairly effectively, and I should be able to survive most of 6. I might end up farming the lake on 7 as a primary exp source once my Leprosy hits minimum cost.

Any suggestions on what order I should do things? Your advice on what level to bring mage and sorc to have been really helpful.

Posted by: Roland Dec 10 2017, 03:06 AM

QUOTE (MythrilZenith @ Dec 9 2017, 08:56 PM) *
Currently only up to 86 mage, 43 scav, 39 nomad, 41 wiz, ~40 sorcerer. I was blitzing mage for awhile but I switched to sorc to try and drop my res costs before going deeper. Right now I'm able to farm floor 5 fairly effectively, and I should be able to survive most of 6. I might end up farming the lake on 7 as a primary exp source once my Leprosy hits minimum cost.

Any suggestions on what order I should do things? Your advice on what level to bring mage and sorc to have been really helpful.

I would take him to 45 in nomad. Nomad levels come quickly, and up through 45 they give you quick gains in att/def. He would not reach 70 defense in his other guilds until after level 100.

I would continue to 91 in mage - that will drop the cost of Flickering Doom to 7 and Summon Shade to 9. Or you could continue to level 110, which would let you equip a Mithril Dagger! A weapon with three swings and a backstab bonus will speed things up a lot! (Since daggers are not guild restricted, you would then be able to use it in all your other guilds, as well.)

You will have to take him to 75 in sorc if you want to minimize the cost of Leprosy.

If you care about the cost of Charm of Opening, continue in scavenger until at least level 59. Until that level, you will get a drop in the cost of COO every time you gain a spell level.

Posted by: MythrilZenith Dec 10 2017, 04:14 AM

QUOTE (Roland @ Dec 9 2017, 08:06 PM) *
I would take him to 45 in nomad. Nomad levels come quickly, and up through 45 they give you quick gains in att/def. He would not reach 70 defense in his other guilds until after level 100.

I would continue to 91 in mage - that will drop the cost of Flickering Doom to 7 and Summon Shade to 9. Or you could continue to level 110, which would let you equip a Mithril Dagger! A weapon with three swings and a backstab bonus will speed things up a lot! (Since daggers are not guild restricted, you would then be able to use it in all your other guilds, as well.)

You will have to take him to 75 in sorc if you want to minimize the cost of Leprosy.

If you care about the cost of Charm of Opening, continue in scavenger until at least level 59. Until that level, you will get a drop in the cost of COO every time you gain a spell level.


The difficulty with equipping a mithril dagger is that I have to find one first wink.gif

thanks for the tips though. I honestly don't know much about the class-specific mechanics of Mordor, like what minimum casting cost is, the levels to get it, and atk/def growth rates. Honestly though without playing in a very analytical way and crunching the numbers (or just looking at the game code) I don't know how you would ever figure this stuff out.

Posted by: Roland Dec 12 2017, 03:51 AM

QUOTE (MythrilZenith @ Dec 9 2017, 11:14 PM) *
thanks for the tips though. I honestly don't know much about the class-specific mechanics of Mordor, like what minimum casting cost is, the levels to get it, and atk/def growth rates. Honestly though without playing in a very analytical way and crunching the numbers (or just looking at the game code) I don't know how you would ever figure this stuff out.

Most of the information I shared about spell costs came from Seth's Spell Cost Tool, v. 1.06, which you can download from this site. It is an Excel file with lots of useful data and formulae.

As an 86th-level mage, you can already use a Mithril-Shod Staff. It might make sense to wait until you find one of those and then use it to help you power-level to 110 in the mage guild. Mithril-Shod Staff and Mithril Dagger are both level 7 items.

Are you planning to level in the paladin guild? You did not mention it earlier.

Posted by: MythrilZenith Dec 30 2017, 04:17 AM

QUOTE (Roland @ Dec 11 2017, 08:51 PM) *
Are you planning to level in the paladin guild? You did not mention it earlier.


That was the initial plan - way back in 2014 - and I might still go for that to some extent, but seeing how I don't really need it for healing and scavenger isn't *that* much worse and I need that for minimum cost CoO anyhow, I might only delve into Paladin far enough to get the second multiple swing if at all.

Which is sad, because the whole reason I named the series "holy crusade" was because Paladin was going to be my main class, with spellcaster support levels.

Posted by: Roland Jan 1 2018, 07:08 PM

You probably should not level in Paladin at all unless you are going to stick with it. The attack formula works in a perverse way. It is based on the character's level in the guild with the highest fighting ability (column E in the Guild Abilities table). The Paladin's 10 trumps the Scavenger's 7. Therefore, if you have any levels at all in Paladin, the attack formula will use your Paladin level, not your Scavenger level, when computing damage.

Since the attack formula squares the value of fighting ability, the Paladin's 10 is effectively twice as good as the Scavenger's 7.

A Scavenger's A/D doesn't reach maximum until level 522. Paladin maxes out at 430. At maximum, the Paladin's A/D is +27/+36 vis a vis the Scavenger's. That's not a huge difference, but it will take a while to get to 522 in Scavenger.

In one respect, the two guilds are complementary: Paladin gets critical hit, while Scavenger gets backstab.

Posted by: MythrilZenith Apr 16 2018, 05:12 PM

QUOTE (Roland @ Jan 1 2018, 01:08 PM) *
You probably should not level in Paladin at all unless you are going to stick with it. The attack formula works in a perverse way. It is based on the character's level in the guild with the highest fighting ability (column E in the Guild Abilities table). The Paladin's 10 trumps the Scavenger's 7. Therefore, if you have any levels at all in Paladin, the attack formula will use your Paladin level, not your Scavenger level, when computing damage.

Since the attack formula squares the value of fighting ability, the Paladin's 10 is effectively twice as good as the Scavenger's 7.


This is actually VERY useful information! And something I would have no freaking way of figuring out without looking directly at the game's calculations.

I actually leveled Paladin fairly early, though only to 22 because I got caught up in leveling my mage classes. No wonder my physical damage is stuck. Looks like my leveling path is set in stone now, because I dipped into most of my available guilds.

Edit: Well, Episode 29 (29? wow) is going up right now, if anyone's still watching this. I know it's been a break of a couple months but it's nice to have something to come back to and just ramble over. https://youtu.be/NR19u2Ipz1o

Posted by: Grog Apr 18 2018, 02:57 PM

Just finished watching Game of Thrones episode #29. Cool! Keep 'em coming!


Posted by: MythrilZenith Nov 24 2018, 01:35 AM

Realized I never posted that Ep 30 was up. here's 31 though! https://youtu.be/wJrZDOjYuAQ

I decided I want to level in Paladin all the way to the extra swing before rededicating myself back to mage. Not only is it faster leveling (like half the exp needed compared to a similarly-leveled magic guild), but I also feel a very noticeable difference every 10 levels or so, both in equipment available and the damage I actually do. I've started 1-shotting most mobs on level 4, which I couldn't say I was doing before. It also makes anti-magic zones less like death-traps.

Posted by: Grog Nov 28 2018, 06:56 PM

Nice!

As you say, the game is relaxing, or calming, or something. Not boring.
If a player gets bored with Mordor, well, they've worked themselves into a strategy rut.

I don't get bored. After all these years of playing I can still learn something.
-- I had no idea that 'Goodies' could not kill Good companions. Great message ("...it's against your ways...")


Posted by: Roland Nov 29 2018, 09:04 PM

QUOTE (Grog @ Nov 28 2018, 02:56 PM) *
I don't get bored. After all these years of playing I can still learn something.
-- I had no idea that 'Goodies' could not kill Good companions. Great message ("...it's against your ways...")


Hmmm . . . so there is a reason to change companions' alignments!

Posted by: Grog Nov 30 2018, 05:15 PM

Purely silly free advice...

If you want to finish up lv. 2, there are rooms between the rocks (18,5,2 & 18,6,2) and (23,6,2 & 24,6,2)
Have to displace in. Save some sp to displace out, otherwise you will be stuck in there.

Also silly: you can go to 19,1,2, face south, and detect rock. Then Ethereal Portal (if you dare sneaky.gif )

Posted by: MythrilZenith Jan 31 2019, 12:55 AM

New part today - I wanted to see how deep I could go in a single run! I made it down to the Vampire on floor 9, so all things considered I'm doing alright.
Video link: https://youtu.be/P3O1DJNlq1I

My levels so far are (roughly):
-Nomad 73
-Paladin 111
-Scavenger 97
-Mage 86
-Sorcerer 94
-Wizard 49
485 HP, 250 Spells, all stats natural-capped, 465M gold banked.

Leprosy and Acid Spray are my go-to spells of choice for most encounters, with a Ring of Frost and the sorcerer crest Pillar of Flame for things like slimes which resist both disease and acid. Paralyzing Death is a good emergency button for most other enemy types.

Leveling has gotten fairly slow even with my bugged level 4 grinding, so I'm going to be diving deeper on a regular basis. I still can barely survive beyond floor 7 with the help of healing items (thank goodness my combined Crystal of Healing didn't get stolen), so it's going to be awhile before I dive even deeper.

Posted by: Mordion Feb 1 2019, 03:43 AM

QUOTE (MythrilZenith @ Jan 30 2019, 07:55 PM) *
Leveling has gotten fairly slow even with my bugged level 4 grinding


Are you talking about level 4 respawning quickly? I've been looking into the dungeon spawn timer and I'm interested in what's causing it. If you're willing to help me experiment, please make a backup and then delete MDATA10.mdr to reset the state of the dungeon (monsters and chests) and see if that fixes the spawn rate.

Posted by: MythrilZenith Feb 1 2019, 04:59 AM

QUOTE (Mordion @ Jan 31 2019, 08:43 PM) *
Are you talking about level 4 respawning quickly? I've been looking into the dungeon spawn timer and I'm interested in what's causing it. If you're willing to help me experiment, please make a backup and then delete MDATA10.mdr to reset the state of the dungeon (monsters and chests) and see if that fixes the spawn rate.


Yeah, it's the dungeon timer issue.
I'll look into that and let you know. The issue I have affects all dungeon levels 4 and below, which makes it really scary to delve deeper since I know monsters behind me will be back before I turn around. Level 4 has like a 2 minute timer, and then the timer seems to increase by 2-3 minutes per floor instead of 5.

Posted by: Grog Feb 2 2019, 05:33 AM

ok.gif
Nice delve!
Looking forward to the next one.

Posted by: MythrilZenith Feb 18 2019, 06:26 PM

... wow I guess I didn't post this here yet.

My YT Channel finally reached 100 subs, and Mordor is a big part of that. So in case anyone hadn't seen it yet, here's the vid where I basically lay out my story, with the backdrop of leveling Sorcerer to 100. https://youtu.be/-Vl3QzLK6R4

This character is really slow-going, mostly because I only play mordor around when I record videos for it, which is... well, pretty infrequent. So all in all this character has been around for about 5 years, and I'm just barely able to survive a few steps into floor 9. Still, it's the best character I've made so far!

Posted by: MythrilZenith Apr 4 2019, 03:47 AM

Episode 36, in which I ramble about philosophy and the like.
https://youtu.be/0ldsnTYf0oI

I started leveling Wizard again, but I've realized that the only spells I'm really getting out of Wizard are Displacement, Teleport and Word of Death. These don't seem relevant enough for me to bother spending so much more time leveling Wizard when I'm already pretty deep into both Mage and Sorcerer, so I've decided to level more into Mage for a bit to bring down the price of heals and some other spells.
I also find that the Sorcerer crest gives me the most "bang for my buck" as it were. An actually decent Crest spell (Power from the wizard sucks), resistances that complement my Elven mind and magic res instead of just doubling down, and the Sorcerer spells are the ones I find myself casting on a most regular basis (namely Leprosy, Acid Spray and Paralyzing Death). Once I get Mage to a point I'm happy with (as I will need strong and efficient heals when delving deep into the dungeon), I'm going to charge on through with Sorcerer. At least until I hit a point where I want to try for the second Paladin swing (heaven help me when THAT happens).

Posted by: BLauritson Apr 4 2019, 06:21 PM

I must say I rather enjoyed watching that episode. It's the first of yours I've watched as I'm generally too restless to watch game-play videos but it was interesting to hear your musings against the backdrop of Mordor's music and it was enjoyable to watch your forays into the dungeon. I even learned of a secret door on DL 3 that I never knew about before so that's a bonus!

Keep up the good work smile.gif

Posted by: Roland Apr 4 2019, 08:11 PM

I think focusing on Mage makes sense. Even though the game provides a lot of healing items, it's nice to be able to heal with your own spell points.

One thing to keep in mind when deciding where to stop leveling in Wizard: Wizards can use Spheres (Dislocation and Doom) at 77, and Cubes (Draining and Teleporting at 103).

Posted by: MythrilZenith Apr 7 2019, 12:42 AM

QUOTE (Roland @ Apr 4 2019, 02:11 PM) *
One thing to keep in mind when deciding where to stop leveling in Wizard: Wizards can use Spheres (Dislocation and Doom) at 77, and Cubes (Draining and Teleporting at 103).


Good to know. I figure that, at the very least, if I find a sphere I can't use but want to, I can go back and catch up my wizard level easily enough, but since I don't have those spheres or cubes on me (or at least I don't think so) then it's not a high priority for me.

Posted by: MythrilZenith Apr 26 2019, 02:30 AM

Episode 37 is up https://youtu.be/y3XOeaFgzGQ

So basically the same day I posted my above post (that I might decide to catch up if I ever find a sphere I want to use), I found two Spheres of Dislocation, with enough charges that even after selling the first part of the first one to the store, I combined them and now have a 42-use sphere. That should be convenient for my deeper runs. So, because of that (and since leveling anything else was taking forever due to requiring 70k+ exp per level), I grinded wizard to 77.

Right now I'm stuck between wanting to level mage for cheaper heals, wanting to level paladin for reasonably cheaper heals (even if it takes longer, at least I'll be getting combat strength at the same time), or just leveling sorcerer until I'm happy with my offensive spells. Plus, I don't know if I want to continue with Sorcerer or Paladin into endgame. Is there a significant bonus to anything from the currently-joined guild compared to guilds you just have levels in, outside of what equipment you can use? That might make up my mind, because with Paladin I can wear a lot better armor/weapons plus shields (at least until I get some good spellcaster equipment and hit the level to use mystic shields). Though not having to re-cast fire, cold and electric resistance every trip / blackout is nice.

Speaking of which, who decided to name it "electrical resistance" instead of "Resist Electricity?" Every other freaking resistance spell I can just type "Resist F" or the like, whereas this one I have to type "Electrical r" to cast. It's a minor thing but when I'm dealing with the slight input lag from emulation and recording setup it just means more chance for me to mess up and waste 5 seconds.

Posted by: MythrilZenith May 20 2019, 08:58 PM

Episode 38 is here - I've been grinding Sorcerer a bit. https://youtu.be/XbQz647CsNc

So I've finally gotten some equipment upgrades! My first Mithril-Shod Staff, and I'm almost hitting the level to use the Mystic Shield - ten more to go!

Level 7 just feels like the perfect place to level in - the lake is full of monsters that almost all die to a single spell cast and drop items of levels I'm just hitting the ability to use. I'm finding the urge to go deeper, but exploring floor 8 kind of scares me since you start hitting a lot of dangerous monsters of all types, as well as since I'm not sure it will be more efficient than floor 7. I've never really done much on floor 8, it's either been staying on 7 or diving all the way to 9-10 for bosses and a chance at good items.

I also found a *totally* useful item - a Crystal Sword. Does this thing just drop super late for no reason? It's like a level 30-ish Nomad item, only usable by the regular sword-wielding classes, and only has 2 hits and a 1.5 multiplier. I guess if it really drops this late it's good for countering weapon resistance, but seriously, why does this thing exist?!

Let me know where else you'd recommend going, and what I should keep leveling. Your advice has been really great so far!

Posted by: Roland May 20 2019, 09:26 PM

QUOTE (MythrilZenith @ May 20 2019, 04:58 PM) *
I also found a *totally* useful item - a Crystal Sword. Does this thing just drop super late for no reason? It's like a level 30-ish Nomad item, only usable by the regular sword-wielding classes, and only has 2 hits and a 1.5 multiplier. I guess if it really drops this late it's good for countering weapon resistance, but seriously, why does this thing exist?!

Mordor has several useful low-level items that are rather rare. Among these are Lethe Dagger, Crystal Sword, Dominator, and Ring of Venom. You're lucky to find them before you've obtained an even better item. To this day, I still have not found a neutral-aligned Dominator.

Posted by: MythrilZenith May 21 2019, 02:30 AM

QUOTE (Roland @ May 20 2019, 03:26 PM) *
Mordor has several useful low-level items that are rather rare. Among these are Lethe Dagger, Crystal Sword, Dominator, and Ring of Venom. You're lucky to find them before you've obtained an even better item. To this day, I still have not found a neutral-aligned Dominator.


*looks in store and sees the Dominator I found is indeed neutral* umm...

But yeah. I feel like I've never really had a problem finding Lethe Daggers and Rings of Venom (though the ring is such a minor upgrade it's not really worth it and the lethe dagger is just a steel dagger with different str/dex reqs).

Like, the crystal sword is best-in-slot for its level, sure, but for a character going deep enough to need it for weapon resistance they likely already have levels in another class, so a good dagger will probably do just as well if not better for them. The extra 6 defense (which is rare for 1-handed swords) and the 1.5 multiplier are nothing to sneeze at, but it just boggles my mind that such a low-level weapon would drop so deep and be so rare.

Then again, this is Mordor we're talking about. :shrug:

Posted by: Nudibranch May 22 2019, 05:19 AM

7 is definitely the best playground for leveling in the entire game. Go deeper when you get bored with it, but you can easily gain dozens of guild levels on 7.

Posted by: MythrilZenith Jun 3 2019, 07:57 PM

New video: https://youtu.be/5S6LbuxMWTw

I've hit 180 sorcerer, making this I'm pretty sure my highest level character ever in Mordor, across all of my installs. I'm even able to survive down to floor 9 decently well, though with my current leveling route I can't explore much on 9 thanks to running low on spell points. Looks like I might want to hold off on lake clearing if I really want to search for better items.

Found my first ever non-white sash today. My only question is what I'm going to use 94 casts of Charm Dragon on?

So I've hit the point where I'm using the best equipment I can find for my character, but aside from the Mystic Shield I feel like I am not using the best equipment I could be. This is where a lot of the drive to explore level 9+ is coming from - if I can acquire better equipment, then maybe I'll be able to not take 100+ damage from each encounter where my spells don't immediately kill my foe (freaking Wretches). Or maybe I'll just need to bring out the big guns like Paralyzing Death more frequently.

Any recommendations for prepping for deep exploration? Also, what spells are worth using in your opinions? I've been sticking to the Element spells since they have the best damage-per-cast and don't seem to be resisted by much, but slimes and certain undead (like wisps) are giving me trouble.


Also, did you ever notice that floor 7's rock squares spell out R H in the lower-right hand side? I didn't until I viewed the map thumbnail from far away. I knew about the D A in on floor 2 for awhile though.

Posted by: Roland Jun 3 2019, 10:04 PM

QUOTE (MythrilZenith @ Jun 3 2019, 03:57 PM) *
Found my first ever non-white sash today. My only question is what I'm going to use 94 casts of Charm Dragon on?

When you get down to 11, try White Dragons. They're easy to find in their lair. Until then, Mundragons are the best you can do.

QUOTE (MythrilZenith @ Jun 3 2019, 03:57 PM) *
Any recommendations for prepping for deep exploration? Also, what spells are worth using in your opinions? I've been sticking to the Element spells since they have the best damage-per-cast and don't seem to be resisted by much, but slimes and certain undead (like wisps) are giving me trouble.

Wisps are Elementals, not Undead. They are resistant to Mind, Magic, Paralysis, and Acid. If you're leveling in Sorcerer, use your crest on them. Otherwise, Thunder Bolt or Static Mesh is probably your best option. But make sure you have Mental Resistance before tangling with them.

Posted by: grumpsey Jun 4 2019, 08:02 AM

QUOTE (MythrilZenith @ Jun 4 2019, 05:57 AM) *
Any recommendations for prepping for deep exploration? Also, what spells are worth using in your opinions? I've been sticking to the Element spells since they have the best damage-per-cast and don't seem to be resisted by much, but slimes and certain undead (like wisps) are giving me trouble.


Grats on the new video! Keep it up! Just in case but good chance you already know this but RESISTANCES RESISTANCES! I found casting all my resistance spells (resist cold, mind, mental, paralysis, electrical, sight veil, protect etc.) is so useful. 180 Sorc it is minimum costs for you and a 2SP resistance can save you a lot of HP if you get breathed / elemental attacked. After 9 I found quite a lot of monsters that have an elemental attack and resistances will reduce these by 50%, not to mention the 95% spell damage reduction. Once you get high lvl heals and huge HP you might not use all of them every run down but until then I find them very useful conserving HP.

You don' want to run into something which casts x Death and not have resistances on!

Just my 2 cents from another non veteran player!




Posted by: MythrilZenith Jun 6 2019, 03:09 AM

QUOTE (Roland @ Jun 3 2019, 04:04 PM) *
When you get down to 11, try White Dragons. They're easy to find in their lair. Until then, Mundragons are the best you can do.


Wisps are Elementals, not Undead. They are resistant to Mind, Magic, Paralysis, and Acid. If you're leveling in Sorcerer, use your crest on them. Otherwise, Thunder Bolt or Static Mesh is probably your best option. But make sure you have Mental Resistance before tangling with them.


Mundragons seem decent, they start showing up on 9, right? I guess since white sashes stop really being useful against anything stronger than the lake monsters on 6/7 I might as well use those up and start carrying around the new one then. Also wisps are elementals? *smh* D&D has been lying to me!

QUOTE (grumpsey @ Jun 4 2019, 02:02 AM) *
Grats on the new video! Keep it up! Just in case but good chance you already know this but RESISTANCES RESISTANCES!
Just my 2 cents from another non veteran player!


Yup, I don't go anywhere without full resistances. I get about half of them from items, but everything else (including the critical ones like stone, paralysis and drain) I self-cast. It only takes me 26sp to cast all the resistances and other spells I need, but it's SO worth it. The value of resistances was beat into my head the first time I played the full release version (and got down to level 4). Never leave home without them!


So it sounds like electrical spells are the way to go for everything I'm not currently able to kill off easily. I still use my crest in clearing out Giant Crocodiles in floor 6/7 lakes, but if I'm going to be diving deeper I might want to just bypass those and keep my SP and item uses in reserve.

As an elf, spells are definitely my go-to for killing anything reasonably quickly. Currently my buffers look something like this:
1. Crest of the Sorcerer
2. Leprosy
3. Acid Spray
4. Paralyzing Death
5. White Sash (soon to be replaced)
6. Magician's Cap (pretty meh on this tbh, dazzle at 75 kinda sucks)
7. Unicorn Horn (though i might as well just use this from my inventory)
8. Charm of Opening (convenience)
9. Soul Entrapment (don't use it often, it's still at 43 since I'm only like 100 mage but I like having it on command)
10. Ring of Frost (the panic-button).

What are your favorite buffer setups for a sorcerer? Granted I know most players tend to use parties instead of solo, but I'm trying to figure out which spells are worth buffering and which ones have short enough unique names that I can type quickly (like Dazzle is only c-DAZ).

Posted by: MythrilZenith Jun 10 2019, 08:24 PM

New episode! https://youtu.be/m7L8O3nljsI
I'm trying to get a video up every week, doing a whole "Mordor Monday" type thing, since that's when my schedule is open enough for regular recording sessions. Still gonna be doing off-screen grinding between parts, though. If I keep at it then I'll eventually finish this game!

So I'm almost 200 sorc right now, and found a Vampire Fang, which should help a lot. I switched up my equipment and now floor 9 isn't too big of a threat (unless I run into something like Mundragons, who CAN'T BE CHARMED AT FULL HP by the purple sash, meaning they're practically guaranteed to deal a ton of damage with breath attacks). Floor 10 is a different story, especially if I run into Lava Giants or the like.

Man, it feels weird mapping a dungeon without looking at the dungeon map again. I was glad I remembered what the Giant King room looked like or I would have blundered into it and gotten myself obliterated. This is the time I should probably keep some healing items in my inventory again.

Posted by: Roland Jun 10 2019, 10:23 PM

QUOTE (MythrilZenith @ Jun 10 2019, 04:24 PM) *
So I'm almost 200 sorc right now, and found a Vampire Fang, which should help a lot. I switched up my equipment and now floor 9 isn't too big of a threat (unless I run into something like Mundragons, who CAN'T BE CHARMED AT FULL HP by the purple sash, meaning they're practically guaranteed to deal a ton of damage with breath attacks). Floor 10 is a different story, especially if I run into Lava Giants or the like.

I see the problem. The average "damage" from a Purple Sash is just 142 hp (range 90-194), while Mundragons average 165 hp (range 124-206). It looks like the sash should work on a Mundragon about 1 time in 4. Paralyzing Death is the cheapest spell that will be effective against Mundragons for a level-200 Sorcerer.


Posted by: MythrilZenith Jun 12 2019, 02:45 PM

1 in 4, eh? Yeah I'm already kind of missing my white sashes laugh.gif, they stopped being effective awhile ago but at least they were good area clear for weaker mobs like tiger sharks. Still, 94-194 isn't a terrible range. If only the bind of the spell wasn't garbage it would actually be pretty useful for bringing along floor 6-7 dragons.

Oh wait I'm Good aligned, which is probably why these dragons break bind levels so easy - they're evil, aren't they?

Posted by: Roland Jun 12 2019, 11:05 PM

Of 18 kinds of dragons, 1 is good, 10 are neutral, and 7 are evil. But I don't think alignment is a factor in breaking binding.

Posted by: MythrilZenith Jun 17 2019, 07:38 PM

Another monday, another Mordor vid. If I keep myself on this pace then I'll finish this game eventually!
https://youtu.be/ZXLEzB0E8UM

So I've been trying to level up some of my lower guild levels - mostly Scavenger for thieving ability, with some Paladin thrown in for A/D and fight skill - but that progress has been slowed by quests. I know it's gonna take longer to complete every quest than just to pass on them, especially when they're only de-leveling me by like 4, but when I lose an equipment tier level it just feels really bad. Plus I'm using this as an excuse to fill my confinement, and level other classes while searching for my questing quarry, as it were. Currently on the docket is a Morgul, a "very rare" giant from level 4 whom I've only ever found like 20 of on this install. I found one off-screen, but it got killed by its friends after I charmed it sad.gif .

In terms of my character's overall survival, I think I should be able to go pretty deep, but with the rate I have to use high-level spells to kill enemies I'm gonna have to start packing spell scrolls and healing gems to keep pushing deeper.

Currently sitting at:
Hits - 679
Spells - 250

Sorcerer: 208
Paladin: 115
Scavenger: 105
Mage: 100
Wizard: 77
Nomad: 73

Leprosy and Acid Spray are starting to cap out on what they can reliably kill as of floors 9-10, so I have Paralyzing Death on standby. Static Mesh is a pretty solid backup, and I found a Static Sash which is a pretty reliable panic-button as well. I'm wanting to get more defensive equipment before going deeper - with a Vampire Fang at my disposal I have my offense covered, but it would be nice to get a few more points in defense so I don't keep getting hit by floor 6-7 monsters on the descent.

Posted by: Nudibranch Jun 18 2019, 05:51 PM

The Demonist on 7 drops spell tomes if you need more SP. Though the best way to get more SP is to get your spell costs down in the first place. smile.gif

Posted by: Roland Jun 18 2019, 07:11 PM

QUOTE (MythrilZenith @ Jun 17 2019, 03:38 PM) *
So I've been trying to level up some of my lower guild levels - mostly Scavenger for thieving ability, with some Paladin thrown in for A/D and fight skill - but that progress has been slowed by quests.

I think Scavenger is the right choice. You need better boxing ability if you are running deeper, and Charm of Opening is still pretty expensive at your current level. Plus improved backstab will contribute to your fighting ability. And the Crest of the Scavenger, with +3 dex and 6 charges of COO is useful - the dex bonus will help you win initiative, which can prevent a lot of damage.

QUOTE (MythrilZenith @ Jun 17 2019, 03:38 PM) *
Plus I'm using this as an excuse to fill my confinement, and level other classes while searching for my questing quarry, as it were. Currently on the docket is a Morgul, a "very rare" giant from level 4 whom I've only ever found like 20 of on this install. I found one off-screen, but it got killed by its friends after I charmed it sad.gif .

I've been doing the same thing with my solo character. At the end of my run, if I have enough spell points left, I grab a monster or two for confinement. (I can't do this with my high-level Mage because his companions rip most monsters to shreds before I can charm them.) I need to update my shopping list!

Posted by: MythrilZenith Jun 24 2019, 08:32 PM

We're up to 42 full parts now! Here's this week's video: https://youtu.be/2CWf1DyqLHk

I've been grinding up Scavenger, just passed 195 and minimum Scav cost for Charm of Opening. Now I'm looking to maybe level up Mage for the heal spell or Paladin for fighting ability, but the more I think about it the less important healing is. Sure, it's nice for emergencies, but at that point I should just be stocking healing items instead of wasting my valuable spell points on healing. At the very least I want to level up Paladin so I don't have to keep changing my equipment when I swap between it and Scavenger.

I visited level 11 today, and have been taking tours to the Giant King on 10. Just starting to find decent items - Studded Cuirbouli, Boots of Levitation, Static Sashes and the like. I'm not too scared of aging just yet, but the withering traps are adding up, so it would be nice to start building a collection of Dragon's Blood.

The most dangerous monsters I'm fighting are those highlighted in the Spoiler walkthrough - ninjas, death haws, silent eagles, and anything with a breath weapon. I really want to amp up my Sorcerer leveling to get minimum cost for Paralyzing Death because I've been in *just* enough situations where I have barely not enough points for a good PD when a pack of Mundragons show up. That said, I think the more annoying thing about Mundragons is that the only spells I have that reliably 1-shot a full group tend to be the spells that "take to long to cast when peaced," and Mundragons like to show up "peaced" more often than not. Unsure whether to blame my high charisma or dumb luck.

As for a second extra swing, that's around 500 for either Pally or Scavenger, so.... yeah that's not gonna happen anytime soon.

Posted by: BLauritson Jun 24 2019, 10:10 PM

On the peaced front, is it possible with these more powerful spells to tap the F key then quickly cast them from a buffer before the monsters act? Or does this still run the risk of them getting first initiative as soon as you initiate combat?

Posted by: Roland Jun 24 2019, 11:54 PM

The second extra swing comes at 484 for Paladin and 531 for Scavenger.

When I want to cast Soul Entrapment on a peaced monster group, I hit the Dazzle buffer and then immediately hit Soul Entrapment. The threat of Dazzle un-peaces them, and then Soul Entrapment overrides the original spell. I assume this trick will work with any spell that takes too long to cast when peaced.


Posted by: MythrilZenith Jun 25 2019, 06:29 PM

QUOTE (BLauritson @ Jun 24 2019, 04:10 PM) *
On the peaced front, is it possible with these more powerful spells to tap the F key then quickly cast them from a buffer before the monsters act? Or does this still run the risk of them getting first initiative as soon as you initiate combat?


My issue with pressing the F key to start a fight is that my character swings *immediately.* I'm not sure if this is because of the speed of my computer or what, but my character always starts swinging before I have a chance to throw down a spell.


QUOTE (Roland @ Jun 24 2019, 05:54 PM) *
The second extra swing comes at 484 for Paladin and 531 for Scavenger.

Basically 500 then.

QUOTE (Roland @ Jun 24 2019, 05:54 PM) *
When I want to cast Soul Entrapment on a peaced monster group, I hit the Dazzle buffer and then immediately hit Soul Entrapment. The threat of Dazzle un-peaces them, and then Soul Entrapment overrides the original spell. I assume this trick will work with any spell that takes too long to cast when peaced.


I could try buffer-switching, but that's gonna be a real quick input trick that I'm not gonna always get. If I fail, I waste some SP, but if I succeed I don't take a full combat round of damage. Pros and cons need to be weighed I suppose.

Posted by: MythrilZenith Jul 2 2019, 12:51 AM

Another Monday, another video, though a bit later in the day than usual. https://youtu.be/aG_dDYH1lpM

I'm hitting the point where I honestly don't know what I should be leveling up just because everything has some benefit to it. Scavenger gives thief ability and some combat stuff, Paladin gives more combat stuff, Sorcerer helps with PD cost and spell damage overall, and Mage helps reduce SE cost (by a lot), healing cost, and has crest strong enough to catch even deeper-dwelling monsters (of which my confinement is looking a bit sparse). Mage also is the only other class I plan on leveling which has not reached the level for my best items, including Studded Cuirboli.

Losing the vampire fang to a freaking slime trap sucks (normally they don't destroy anything even when they trigger) but at least I had replacements (and the gold to afford it). I'm glad I have backups for most of my items, actually. Even if I have to downgrade a bit sometimes I still have basically the same thing, plus or minus some A/D.

Also what's with the quests? Sometimes I get on runs of like 6 in a row and they're almost all terrible. I haven't had to resign one yet, but I got close to giving up on the Morgul. What's the worst thing you've ever gotten quested for? (Not including T'Mana's which don't exist without patching).

Posted by: Roland Jul 3 2019, 07:36 PM

QUOTE (MythrilZenith @ Jul 1 2019, 08:51 PM) *
Also what's with the quests? Sometimes I get on runs of like 6 in a row and they're almost all terrible. I haven't had to resign one yet, but I got close to giving up on the Morgul. What's the worst thing you've ever gotten quested for? (Not including T'Mana's which don't exist without patching).

Since you first posted about Morguls, I've seen a number of them - usually underneath higher-level Giants.

I recall an especially annoying Violet Fungus quest. I knew exactly where to look for them, but they just weren't showing up.

Posted by: MythrilZenith Jul 8 2019, 08:34 PM

Video #44 is up! https://youtu.be/L4WaXcBbVYc

Floor 12 really didn't seem too much worse than floor 11. Then again I probably got lucky with the monsters I ran into. Having static sashes and a well-charged ring of Frost is really helpful for these deeper dives, as I will inevitably run out of SP (especially if I keep hitting teleporters).

I also didn't know that I didn't have any Skeletons in my closet - erm, confinement? Better get on that search.gif

Mage crest is really coming in handy for grabbing some companions to take hits and deal some extra damage as I go deeper, but with how quickly everything dies I don't know if it would really be worth me trying to buy anything or use an OoLD charge. This isn't like back in floor 4 where I could just tame a giant slug and have it survive everything except the flame dragon with hp to spare - now EVERYTHING has some sort of breath weapon, on-hit elemental damage, spell, or other gimmick to kill me, and the things that don't still hit hard. Keeping companions around is hard work, but it's still looking like it might be really beneficial. Maybe once I bottom out with Paralyzing Death's cost I'll switch back to Mage just to save SP on Entrapment. think.gif

Posted by: fischsemmel Jul 11 2019, 01:44 PM

So I've read through here some before but never actually watched a video until today, haha. I wanted to see how you play compared to mine, since I know from talking on here that I tend to favor melee guilds and combat more than others, generally, and I use a lot of spell points on heals, and only use spells on nastier groups that'll cost me more to heal after than nuke down (or dangerous groups like a bunch of drainers or stuff that stones, etc).

Like you were using leprosy on the water stuff on dungeon level 6, where I would melee all of that except for 3-4 alligator groups I'd acid spray (leprosy won't reliably kill them for me yet), and melee the 4th group or other survivors. I'm 140ish warrior and scav, but only 70-80 mage and sorcerer, so I have about the same defense you do but without as nice of gear, and stronger combat ability, but much less effective damage spells that cost a ton more.

It looks like we move through the dungeon at about the same speed, though I'm not as deep yet. Earlier today I made just shy of 10 levels (500k exp about) in an hour while doing 2 easyish quests fighting on dungeon levels 5-7, compared to you earning about 80-90k in 10 minutes on floors 6-10.

Maybe I'll get around to making a video to throw up just for the heck of it, though I actually only have played Mordor on my ancient laptop (I think I got it from my parents before going to college, so it is 17ish years old!) that has a bad network card, so I'd have to get Mordor on my newer PC to actually record anything ... laugh.gif.

Posted by: MythrilZenith Jul 11 2019, 02:45 PM

QUOTE (fischsemmel @ Jul 11 2019, 07:44 AM) *
Like you were using leprosy on the water stuff on dungeon level 6, where I would melee all of that except for 3-4 alligator groups I'd acid spray (leprosy won't reliably kill them for me yet), and melee the 4th group or other survivors. I'm 140ish warrior and scav, but only 70-80 mage and sorcerer, so I have about the same defense you do but without as nice of gear, and stronger combat ability, but much less effective damage spells that cost a ton more.

It looks like we move through the dungeon at about the same speed, though I'm not as deep yet. Earlier today I made just shy of 10 levels (500k exp about) in an hour while doing 2 easyish quests fighting on dungeon levels 5-7, compared to you earning about 80-90k in 10 minutes on floors 6-10.


I'm probably not playing the most efficient way, but it works for me, so eh?
I also don't have access to Warrior and haven't leveled a ton in Nomad so that's probably why your A/D is going to be so much higher than mine. That said if you watched my most recent video I didn't have all my best gear (esp. my mystic shield) because I was catching up with my Mage guild. Also I'm size Small as an elf so I take 10% more and deal 10% less melee damage to basically everything compared to a size Normal human.

I guess I'm probably earning raw exp faster but levels a lot slower, since as a Human you have the smallest amount of exp per level by a good amount. You played an Osiri before, who has the second most exp per level (and osiri/healer is the highest combined exp requirement for a race/class combo), so you're probably really happy about the faster leveling laugh.gif

I also only play Mordor when I'm either recording or watching another video so my attention is only half on the game most of the time, and I only really play a few hours a week at most. The week where I got 100+ levels of Scavenger in June was a week where I played more Mordor than I had in a long time.

Posted by: fischsemmel Jul 11 2019, 05:53 PM

QUOTE (MythrilZenith @ Jul 11 2019, 10:45 AM) *
I'm probably not playing the most efficient way, but it works for me, so eh?
I also don't have access to Warrior and haven't leveled a ton in Nomad so that's probably why your A/D is going to be so much higher than mine. That said if you watched my most recent video I didn't have all my best gear (esp. my mystic shield) because I was catching up with my Mage guild. Also I'm size Small as an elf so I take 10% more and deal 10% less melee damage to basically everything compared to a size Normal human.

I guess I'm probably earning raw exp faster but levels a lot slower, since as a Human you have the smallest amount of exp per level by a good amount. You played an Osiri before, who has the second most exp per level (and osiri/healer is the highest combined exp requirement for a race/class combo), so you're probably really happy about the faster leveling laugh.gif

I also only play Mordor when I'm either recording or watching another video so my attention is only half on the game most of the time, and I only really play a few hours a week at most. The week where I got 100+ levels of Scavenger in June was a week where I played more Mordor than I had in a long time.



For sure. I wasn't judging good or bad, just having fun seeing the differences in how people can play. I learned from a few minutes of your video that you can type numbers into the shop to sell items! laugh.gif. I always click and drag!

Posted by: MythrilZenith Jul 11 2019, 09:32 PM

QUOTE (fischsemmel @ Jul 11 2019, 11:53 AM) *
For sure. I wasn't judging good or bad, just having fun seeing the differences in how people can play. I learned from a few minutes of your video that you can type numbers into the shop to sell items! laugh.gif. I always click and drag!


Oh definitely. I used to click-drag too until sometime into this video series. I've been discovering a lot of little Mordor life hacks that have made life a lot easier. Hmm, maybe that'd be a good thing to make another Tips & Tricks video on... think.gif

You can also hit Alt + (key) to instantly performed the action associated with the underlined letter. For instance, Alt+S on a shop screen will sell the item in question.

Posted by: MythrilZenith Jul 15 2019, 08:23 PM

Video part #45 is here: https://youtu.be/43hgnpBmzuI

I'm hitting an annoying wall with leveling... Well, not a "wall" per-se, but I haven't been able to pin consecutive runs as Sorcerer in quite some time, and it's actually getting to the point where I need to take one full run and might not even get enough exp to get a single level! This is what I get for having 160k required between levels. Ah well, at least I'm still lowering the casting cost of PD. Just 4 more points to minimum!

Is there a better place to level that I have access to with level 227 Sorcerer? The lake on 7 just doesn't feel like it's giving me enough exp for my SP anymore, though admittedly it still is a good 50k or so assuming I get a reasonable number of 4-group Crocodile spawns. That said, the lake on 11 doesn't really have many groups I'd consider high-exp (even though they still die to acid spray), and it also has a decent chance of Piranhas, who are worth basically nothing with their 1hp despite coming in swarms of 20+.

Posted by: Roland Jul 15 2019, 10:01 PM

I spent a lot more time on 10 and 12 than I did on 11. The chute from 7 makes for easy to access to 10, and the many 2x2 rooms make for good encounter density (as opposed to 9, with its large rooms making for fewer encounter areas).

Posted by: fischsemmel Jul 16 2019, 01:48 PM

Iirc once I was on 11 with my osirri (and I have the same intentions for my human once he has a few more levels), I loved it. Pirahnas are annoying, so I just skip them. But otherwise I'd clear the lake and then fight my way through the white dragon, giant king, vampire on 9, and thr lake on 7 while waiting on 11 respawn. Probably visiting twisted elf and maybe goblin shaman&cockatrices too.

Hammerheads are a lot of xp, and even though there aren't many big groups, the water monsters on 11 are nice and safe and a lot higher level and hits than 7 stuff. I prefer not wandering through rooms randomly to level because of concern about running into nastier stuff... Lava Giants, phantasmal mists, mundragons, spellcaster groups, mythicals, ninjas. You may not need to worry about then as much as I do since your sorc level is much higher, but these things tend to wipe out my companion and/or do and take a lot of damage for the exp compared to lake monsters.

Posted by: MythrilZenith Jul 19 2019, 02:26 PM

I'm picking up a new path, though not one without danger. The quick route through 3, the stairs + teleporters from 4 to 6, then up to 7 and chute to 10, and then straight down to 11 and a single Eth Portal to hit up the White Dragon. I'm not *too* old right now (floating around 28), but the sooner I can build up a stash of Dragon's Blood the better. Still haven't gotten anything, but I've only really completed the trip a couple of times because it's a bit dangerous.

I say dangerous because sometimes I forget that Levitate is only 95% effective and try to walk over the chute to floor 12. I have since fallen down to 12 at least once, barely getting back with 50hp after using up 20 charges of Crystal of Healing and a handful of Dust of Healing. I've also been spamming a bit of the Static Sash, and my Ring of Frost has been recharged more times in the last few trips than I care to admit. I'm getting plenty of gold, so that's not an issue, but I'm almost out of Static Sash uses, so hopefully I find another one soon!

Currently Witches are my favorite companions to grab on the go, as they both fight well in melee and have some pretty good spell potential with the Elemental spells. They don't like sticking around for very long, but they usually die before then.

My current panic-button target (that isn't a lava giant or dragon) is Phantasmal Mist. I can kill them *mostly* reliably with Acid Spray from my around-240 Sorcerer, but if I ever spot any when I'm low on spell points they put up a mean fight. Breath attacks PLUS the paralyze/drain combo? diablo.gif One ended up hitting me through my paralysis resistance and I lost like 300hp before I got un-stunned.

Also sick of getting horrible rolls on surprise FATE traps. Been reduced to double-digit HP with only a handful of SP twice now. Doesn't make for a fun return trip - hence the reason why the Ring of Frost and Static Sashes are running dry.

Minimum Cost PD can't come soon enough. I need the extra Paladin A/D and I need it bad.
Does anyone know what level Sorcerer PD hits minimum? (should be 10SP). I don't have the tools to calculate that myself, because the formula for spell cost relies on knowing some modifier numbers that I can't access without an editor file.

Posted by: fischsemmel Jul 19 2019, 02:59 PM

Sounds like we're exploring about the same stuff now. Phantasmal mists are a huge pain, for sure. I'm surprised you had trouble with their paralysis though. I don't know if I've ever been paralyzed more than maybe 1 round when I have resist up. Lava giants and greymahs are my other big annoyances, though at least electrocute doesn't trigger unless they hit/cast.

What consumables do you tend to carry? I'm always paranoid a big stack of a consumable will get stolen so I try not to carry much.

The spell cost tool sticky in this forum section has an updated link in the newest posts that you can download. It lets you calculate costs, damage, and more by level, besides just being able to show minimum cost level.

Posted by: MythrilZenith Jul 19 2019, 03:25 PM

QUOTE (fischsemmel @ Jul 19 2019, 08:59 AM) *
Sounds like we're exploring about the same stuff now. Phantasmal mists are a huge pain, for sure. I'm surprised you had trouble with their paralysis though. I don't know if I've ever been paralyzed more than maybe 1 round when I have resist up. Lava giants and greymahs are my other big annoyances, though at least electrocute doesn't trigger unless they hit/cast.

What consumables do you tend to carry? I'm always paranoid a big stack of a consumable will get stolen so I try not to carry much.


I was surprised too. Most paralysis goes away as soon as it starts thanks to 95% resistance, but I just got REALLY unlucky that time.

Right now I'm carrying a healing item (a 10-ish use Dust of Healing right now), a Rod of Passage with a few charges (in case I get teleported into a walled-in section like the Demonist lair on floor 7 or the bottom-right corner of floor 10), and a Sphere of Entrapment for charms. I've combined up some bigger healing items over time but after having several stolen from mid-level monsters I haven't brought them with me in awhile. That said, I haven't really had many issues with items getting stolen since getting around 200 Scav levels, but it's always something to be careful of.

At first I was more worried about the 40 inventory limit on a single character, but unless I get buried in items from lower levels that doesn't seem to be much of a factor. I only ever hit that limit when I was questing for a rare mob in an easier part of the dungeon, like the Morgul quest on floor 4.

Edit: Oh nice, I didn't know there was a working download link, since most of the links here are to dead sites from 10 years ago angry.gif

Posted by: Roland Jul 19 2019, 06:11 PM

QUOTE (MythrilZenith @ Jul 19 2019, 10:26 AM) *
Does anyone know what level Sorcerer PD hits minimum? (should be 10SP). I don't have the tools to calculate that myself, because the formula for spell cost relies on knowing some modifier numbers that I can't access without an editor file.

I use Seth's Spell Cost Tool, which you'll find in the downloads section. In addition to computing spell costs, it gives you the attack/defense sequences (plus extra swings) for all guilds. I use it a lot.

Paralyzing Death reaches minimum cost (10 sp) at guild level 311. Here are the levels for the other high-level Sorc spells:

Hail Storm 223
Sphere of Flames 259
Electric Field 313
Arctic Storm 351
Burning Air 369
Flesh to Stone 405

Posted by: MythrilZenith Jul 19 2019, 08:12 PM

QUOTE (Roland @ Jul 19 2019, 12:11 PM) *
I use Seth's Spell Cost Tool, which you'll find in the downloads section. In addition to computing spell costs, it gives you the attack/defense sequences (plus extra swings) for all guilds. I use it a lot.

Paralyzing Death reaches minimum cost (10 sp) at guild level 311. Here are the levels for the other high-level Sorc spells:

Hail Storm 223
Sphere of Flames 259
Electric Field 313
Arctic Storm 351
Burning Air 369
Flesh to Stone 405



3... 31..... 311? blink.gif blink.gif blink.gif

...

I'm just gonna level Paladin for a bit and contemplate my life choices...

Posted by: fischsemmel Jul 19 2019, 08:26 PM

You don't want to know about precognitive death and soul entrapment... laugh.gif

Edit - well I kinda take that back. Soul entrapment is lower than I thought it was, "only" 333. But precog, yeah, is nearly 400. It's word of death that gets really silly, especially for wizards. I keep telling myself that I will spend time as wizard later so I can cast WOD for the big guy. But I guess odds are in my favor of finding a cap of death (or three) long before I get around to taking wizard to 250+ for WOD to be usable in emergencies.

Powered by Invision Power Board (http://www.invisionboard.com)
© Invision Power Services (http://www.invisionpower.com)