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> Stats, How much they really matter
Throttle
post May 21 2005, 11:56 PM
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Hello. I've been playing a party of a giant war/see, elf sor/pal and osiri hea/thi. I'm interested in starting a new party of dwarves, who can follow the optimal leveling route and join some more guilds for variation. The thing I'm concerned about is how much their relatively low stats will affect their ability to do well. Obviously, my giant has 30 strength and my osiri has 27 dex (natural max), but the dwarves will have quite a bit less than that. Will that make a big difference? I'm mostly concerned about the dex for the thief, and the amount of damage I'd lose from having only an average strength.
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fart642000
post May 22 2005, 01:20 AM
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most races tend to have something to make them more balanced Dwarves may have less dex and str but they also have a long life span

anyway they wouldn't be as good as giants for str or osiri for dex but it should only reduce they're effectiveness a bit (you may notice some differences (like doing/taking less damage, active more traps, etc...) but it won't be a severe handycap


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Crusher Junior
post May 22 2005, 05:53 AM
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it won't be a major factor for the warrior, although it may affect your thieving abilities. why make all of them dwarves? it's not like each character is going to join every guild they can. It's better to limit each character to 2-3 guilds


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A. J. Raffles
post May 22 2005, 08:19 AM
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Why not? A party of dwarves is a nice idea, actually...

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Throttle
post May 22 2005, 08:19 PM
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Yeah, I think I read in the fantastic Mordor storyline that the dungeons were actually mines, so I wanted four dwarves. That, and unless I am mistaken, dwarves are the only ones beside humans who can follow the optimal leveling route completely (warrior-nomad-wizard) and also be healer, thief and seeker (I'm gonna make one of each)
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aardless
post May 23 2005, 09:48 AM
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Again the exact formula isn't known, but there's a 7 str difference between Giant and Dwarf, meaning about 30% more damage for the former. Additionally, size differentials give Giant an extra 45% damage, for a total of about 90% extra damage. I don't know if this extra damage is multiplied to the whole formula, or only part of it (i.e. the log of the guild levels). Grobblewobble has suggested that the formula could be additive of the type:
ln( f(guildlevel) ) + x*Att
which might explain quite a bit of things. Assuming he is correct, you should make sure the Att of your Dwarves is as high as possible.
I don't mean to diss Dwarves: damage notwithstanding, Dwarves are excellent characters, because of their versatility and low experience requirements, what they can't kill as quickly as a Giant with hand to hand combat, they can WoD.

I've never played an Osiri thief, but I'm satisfied with my dwarven thief. wink.gif


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