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 XP Estimates, How much more XP till level 100? 450?
 Mar 19 2005, 10:29 PM Post #1 Fire Master Group: Mordor MP Prog Posts: 1,613 Joined: 19-November 04 Member No.: 71 referrer:search I'm repeating this post from a different thread, as it is general and very useful advice. Thanks to Grobblewobble for inspiring it. To find how much experience you'll need before level 'x', take the ratio between your desired level and your current level and square it. Multiply that by your current XP and you'll have a good estimate of how much (total) XP you'll need for your desired level.For instance, if you're at level 80 Human Nomad (556907 XP) and you want to figure out how much XP you'll need for level 100:(DESIRED LEVEL / CURRENT LEVEL)^2 * CURRENT XP = PROJECTED XP(100 / 80)^2 * 556907 = 870167.1875The actual figure needed for level 100 Human Nomad is 872326, so the estimate is extremely close.The general rule for the inverse case, finding how many levels a given amount of XP will give, is:(DESIRED XP / CURRENT XP)^1/2 * CURRENT LEVEL = PROJECTED LEVEL(870167 / 556907)^1/2 * 80 = 100.6^2 means to square the number; ^1/2 means to take its square root.You can do estimates for other races and guilds as well if you use the figures from this page: http://www.sjw.id.au/mordor/exp.html and multiply and/or divide by the appropriate figures when converting from one race to another or one guild to another. -------------------- I would have started with lasers. Eight o'clock. Day one.
 Mar 20 2005, 12:58 PM Post #2 Infiltrator Group: Members Plus Posts: 385 Joined: 20-February 05 From: Australia Member No.: 131 referrer:Google arn't there xp calculators for this?? im sure ive seen em
 Mar 20 2005, 01:19 PM Post #3 Evil Being Group: Members Posts: 3,326 Joined: 25-September 04 From: At university. Shhh, I ought to be working... Member No.: 11 referrer:Braindead Slimey did an experience calculator, I think, but I remember it as being very inaccurate. I don't know whether there were any others. -------------------- The description-writers' mantra (as formulated by Beef):No more imbuing unless it's really necessary...http://www.reloaded.org/"I am adorably stupid, and want everything explained to me - when the meaning is pleasant." - Gwendolen HarlethNo more finals-stress - what am I going to do with myself??
 Mar 20 2005, 09:14 PM Post #4 Infiltrator Group: Members Plus Posts: 385 Joined: 20-February 05 From: Australia Member No.: 131 referrer:Google hmmm, i think ill make a calculator ill do it in c++
 Mar 21 2005, 08:31 AM Post #5 Evil Being Group: Members Posts: 3,326 Joined: 25-September 04 From: At university. Shhh, I ought to be working... Member No.: 11 referrer:Braindead Great. I can't wait to see how much more xp I'll need for my Osiri healer to be able to cast Word of Death at minimal spell cost. Hmm, on second thoughts, maybe I can... -------------------- The description-writers' mantra (as formulated by Beef):No more imbuing unless it's really necessary...http://www.reloaded.org/"I am adorably stupid, and want everything explained to me - when the meaning is pleasant." - Gwendolen HarlethNo more finals-stress - what am I going to do with myself??
 Mar 21 2005, 12:00 PM Post #6 Infiltrator Group: Members Plus Posts: 385 Joined: 20-February 05 From: Australia Member No.: 131 referrer:Google The projected lvl formula seems right, but it doesn't want to work with low lvls..(DESIRED XP / CURRENT XP)^1/2 * CURRENT LEVEL = PROJECTED LEVELI tested this with a new character i just created for this test..(134/1)^1/2 * 1Accoring to moredor, after 134xp i should be on lvl 2...according to this formula:the sqrt of 134/1 = around 11.57611.576 * 1 = PROJECTED LVL OF 11.576.The formula will not work with lvl's of 1... it will for anything alse...Ive created the program, but it only has this little glitch in it, which is part of the actual formula.. not sure if u can fix it though.Ill upload it to this topic once i find a place to upload it to... know of any places??sorry about the multiple posts, but i want the link in a new one...Well ive made the XP and LVL calculator... It aint the most exciting thing to look at but it works!! I'm not too sure if its 100% accurate but its pretty damn close http://mercury.walagata.com/w/unleashed09/calculator.rarENJOY!!Also, another thing..Braindead, if u need the source code.. just ask
 Mar 21 2005, 02:03 PM Post #7 Evil Being Group: Members Posts: 3,326 Joined: 25-September 04 From: At university. Shhh, I ought to be working... Member No.: 11 referrer:Braindead QUOTE (unleashed @ Mar 21 2005, 12:00 PM)sorry about the multiple posts, but i want the link in a new one...Um, yeah, but we're talking about a mere 9 minutes between two posts. I hope you're not too upset I merged them.Anyway, I downloaded the file, but it seems I can't open it. What on earth is a .rar file??? Edit: I'm fairly sure Braindead will want to upload it to the main site. -------------------- The description-writers' mantra (as formulated by Beef):No more imbuing unless it's really necessary...http://www.reloaded.org/"I am adorably stupid, and want everything explained to me - when the meaning is pleasant." - Gwendolen HarlethNo more finals-stress - what am I going to do with myself??
 Mar 21 2005, 03:24 PM Post #8 Infiltrator Group: Mordor MP Prog Posts: 341 Joined: 25-September 04 From: London Member No.: 4 referrer:A long time ago on a site far far away... .rar is an archive format (like zip), winrar (among others) will open it -------------------- I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out."just going around wielding a huge short and cutting down the bad guys" - Fart642000
 Mar 21 2005, 03:29 PM Post #9 Evil Being Group: Members Posts: 3,326 Joined: 25-September 04 From: At university. Shhh, I ought to be working... Member No.: 11 referrer:Braindead Hmm. I don't suppose there's any way of openíng it in WinZip? I don't really want to download a new programme (the damn computer's slow enough already...). -------------------- The description-writers' mantra (as formulated by Beef):No more imbuing unless it's really necessary...http://www.reloaded.org/"I am adorably stupid, and want everything explained to me - when the meaning is pleasant." - Gwendolen HarlethNo more finals-stress - what am I going to do with myself??
 Mar 21 2005, 07:44 PM Post #10 Zombie Master Group: Admin Posts: 3,810 Joined: 24-September 04 From: Belgium Member No.: 1 referrer:;) , I'll think I'll pass on the source code, it looks way to complicated for me Here I've uploaded as a zip file, will add it to the main site when I get around to updating that part as I've got some other stuff to add in too... Download as zip -------------------- Do not PM me for support, if you have troubles running Mordor ask in the Technical Support forum!
 Mar 21 2005, 10:11 PM Post #11 Goblin Shaman at work (used to be: on strike...) Group: Admin Posts: 5,406 Joined: 27-September 04 From: Somewhere on level 3, staring at the light Member No.: 18 referrer::yahoo: It doesn't work for level 1 characters, because the rule is different for them. A human nomad needs 133 xp to get to level 2, but after that you need xp increasing by 176,18 per level (IIRC, I wish I could find my notes on this , it's in the 170s anyway). -------------------- If money doesn't grow on trees, why is it that banks have branches? - sig of a guy on a chinese forumMost off-topic topics are off-topic - fart642000
 Mar 21 2005, 11:18 PM Post #12 Infiltrator Group: Members Plus Posts: 385 Joined: 20-February 05 From: Australia Member No.: 131 referrer:Google well, if u have the rule for lvl1 characters i can integrate it into it if u want?i'm hopeless with that kinda maths u cant put my name under it when u upload it can ya??
 Mar 22 2005, 02:38 AM Post #13 Fire Master Group: Mordor MP Prog Posts: 1,613 Joined: 19-November 04 Member No.: 71 referrer:search I saved this formula from Slimey's old boards, I think it's correct:Experience Needed(Level) = (88.09020776 * (Level-1)^2 * (GEF / 8)) + (45.45454 * (((Level-1) * 2) - 1)) - 0.264GEF is the guild's Experience Parameter from the HelpLesson. Multiply by the following numbers:Human: 1.0Morloch: 1.05819132268Dwarf: 1.10551994263Ogre: 1.14714602440Elf, Giant, Gnome: 1.18544741085Osiri: 1.22165868435Troll: 1.25647909518to get the final result. -------------------- I would have started with lasers. Eight o'clock. Day one.
 Mar 22 2005, 05:23 AM Post #14 Infiltrator Group: Members Plus Posts: 385 Joined: 20-February 05 From: Australia Member No.: 131 referrer:Google aaahhh.. totally forgot about race xp and guild xp modifiers... Experience Needed(Level) = (88.09020776 * (Level-1)^2 * (GEF / 8)) + (45.45454 * (((Level-1) * 2) - 1)) - 0.264what all those numbers mean?? will they ever change?if wouldn't mind, can you write it like u did with the other one?(DESIRED XP / CURRENT XP)^1/2 * CURRENT LEVEL = PROJECTED LEVELbeing like that is alot easier... I know why u have devided by 8, but i don't know the rest really i will be able to do this, i would prefer it in a clearer format , but ill try. Just give a little bit of time The calculator that i just made is not by any means accurate... especially with race/guild xp modifiers out of it.*edit*should i base it totally upon the formulas at http://www.sjw.id.au/mordor/exp.htmlhow accurate are they?
 Mar 22 2005, 06:48 AM Post #15 Zombie Master Group: Admin Posts: 3,810 Joined: 24-September 04 From: Belgium Member No.: 1 referrer:;) QUOTE (unleashed @ Mar 22 2005, 12:18 AM)u cant put my name under it when u upload it can ya??  sure I will, but maybe you should mention your own name in the credits section too (made by unleashed or sth. like that) -------------------- Do not PM me for support, if you have troubles running Mordor ask in the Technical Support forum!
 Mar 22 2005, 08:05 AM Post #16 Infiltrator Group: Members Plus Posts: 385 Joined: 20-February 05 From: Australia Member No.: 131 referrer:Google well, ill upload it again once ive actually got a proper version of it. I need to do a bit of formula testing before i start ok.. the testing ive done so far:I created 2 character's.. both in the same guild, same stats and same race..I lvl's them both to lvl 3 and they both have the same amount of XP needed for each lvl.. Slimy's guide says that the EXP given each lvl is random.. i don't tihnk this is the case "The problem with this is its that the experience does not increase by a fixed amount each time, so the calculations tend to be a little high".. He's takling about he's forfula (confusing one at that).The EXP for a Human Warrior should be 133 for lvl2, 488 for the lvl3and 1020 for lvl4.. Remember that guilds START at lvl 1.Feel free to test this out your self.. afterall, it would confirm this ill keep ya's posted on other stuff i find all the way till i develop an accurate formulaAnother thing about slimy's research... the EXP for the guilds and races on the site have all been simplified. (eg. EXP modifier for nomad on his site says 1.. the help file says 8... he has divided each guilds EXP modifiers by 8 to simplify them). Although this is speculation, i think that by doing this, you cannot at all get a correct formula because i think all the EXP modifiers are in ratio of each other.. Why else would David Allen start the lowest guild EXP modifier at 8 and race EXP mod at 3??
 Mar 22 2005, 10:30 AM Post #17 Fire Master Group: Mordor MP Prog Posts: 1,613 Joined: 19-November 04 Member No.: 71 referrer:search Well, to use the example of a Level 10 Giant Warrior:Experience Needed(Level) = (88.09020776 * (Level-1)^2 * (GEF / 8)) + (45.45454 * (((Level-1) * 2) - 1)) - 0.264Level is 10GEF is 16 (Experience Parameter from the HelpLesson)So:Experience needed for Level 10 Warrior = (88.09020776 * (10-1)^2 * (16 / 8)) + (45.45454 * (((10-1) * 2) - 1)) - 0.264 = (88.09020776 * (9)^2 * (2)) + (45.45454 * (((9) * 2) - 1)) - 0.264 = (88.09020776 * 81 * (2)) + (45.45454 * ((18) - 1)) - 0.264 = (88.09020776 * 162) + (45.45454 * (17)) - 0.264 = 14270.61365712 + 772.72718 - 0.264 = 15043.07683712Then, since it's a Giant, multiply by 1.18544741085:15043.07683712 * 1.18544741085 = 17832.776487781511170752According to the game (I just checked), a Giant Warrior needs 17,833 XP for Level 10, so I think the formula's correct, and I'm guessing it gets rounded off to the nearest number.This formula isn't the one Slimey's got posted on his Experience page, it's something I saved from an old post on his board. Slimey's formula is close, but this one seems to be exact. -------------------- I would have started with lasers. Eight o'clock. Day one.
 Mar 22 2005, 11:08 AM Post #18 Infiltrator Group: Members Plus Posts: 385 Joined: 20-February 05 From: Australia Member No.: 131 referrer:Google THANKS!!ill get to it right away k:
 Mar 22 2005, 11:34 AM Post #19 Goblin Shaman at work (used to be: on strike...) Group: Admin Posts: 5,406 Joined: 27-September 04 From: Somewhere on level 3, staring at the light Member No.: 18 referrer::yahoo: I've tried that formula on human nomad level 99->100, and it gave exact results, which was kind of expected. So I tried it on a level 231->232 human nomad:real xp needed: 4 721 536predicted: 4 721 539, 584It's off by a mere 3,6 xp at that point, which in my book, is outstanding And that formula implies that the increase in xp needed for each successive level grows by 178,735.EDIT: ehr, no it isn't, what was I thinking? It's, OF COURSE, 88,09020776 times two, which happens to be 176,18, the figure I posted yesterday. -------------------- If money doesn't grow on trees, why is it that banks have branches? - sig of a guy on a chinese forumMost off-topic topics are off-topic - fart642000
 Mar 22 2005, 11:57 AM Post #20 Infiltrator Group: Members Plus Posts: 385 Joined: 20-February 05 From: Australia Member No.: 131 referrer:Google AWESOME!! that's EXACTLY what i want.. accuracyI've made the menu for selecting the guild and now im moving on to the menu for the races.. then onto the formula and displaying the answers well, im off 2 bed.. Ill finish it tomorrow

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