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> dont have windows xp, I have a 2000 computer.
Gigo man
post Apr 12 2007, 12:58 AM
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I'm just curious... about the name Mordor XP. will it work on my windows 2000 computer or will it work on only a windows xp computer? If it only works on a xp computer, I am hoping that the people working on it will make it Windows 2000 compatible.


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Alvarny
post Apr 12 2007, 01:01 AM
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The XP in the name has nothing to do with the version of Windows it will run on. I will leave it to the team to list what OS it will run on but I have yet to see software that works on Windows XP not work on 2000.
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Gigo man
post Apr 12 2007, 01:05 AM
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so it will probably work on my 2000 computer?


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Crusher Junior
post Apr 12 2007, 01:20 AM
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QUOTE (Gigo man @ Apr 11 2007, 09:05 PM)
so it will probably work on my 2000 computer?
*


yes. IIRC, someone on the group tested it on a 2000 or ME. Maybe it was aardless? Anyway, I don't see any reason why it shouldn't work on Windows 2000.


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Gigo man
post Apr 12 2007, 02:21 AM
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ok thanks yahoo.gif


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Walky
post Apr 12 2007, 06:57 AM
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I just installed the latest version of Mordor XP on Win2000 and everything works fine....
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Gigo man
post Apr 12 2007, 07:46 AM
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yes well thanks then for the help. I'm 13 and my parents refuse to get me windows xp so it would of caused a bit of difficulty there.... wave.gif


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aardless
post Apr 12 2007, 09:23 AM
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QUOTE (Crusher Junior @ Apr 12 2007, 02:20 AM)
yes. IIRC, someone on the group tested it on a 2000 or ME. Maybe it was aardless? Anyway, I don't see any reason why it shouldn't work on Windows 2000.
*

Yup, on ME. I expect it'll work on any Windows OS, after all we're using VB. Would be odd if M$ didn't support their own software on all OSes.


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A. J. Raffles
post Apr 12 2007, 09:34 AM
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QUOTE (aardless @ Apr 12 2007, 09:23 AM)
Yup, on ME. I expect it'll work on any Windows OS, after all we're using VB. Would be odd if M$ didn't support their own software on all OSes.
*

Yes, it would be odd, but would it be a surprise?tongue.gif


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elro the onk
post Apr 12 2007, 09:44 AM
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QUOTE (A. J. Raffles @ Apr 12 2007, 10:34 AM)
Yes, it would be odd, but would it be a surprise?tongue.gif
*

As I'm discovering with the editor coding, it's remarkably straightforward to build a simple application on one Windows version, using entirely M$ provided tools, that will neither compile nor run on other versions that really aren't very different (at least as far as my code is concerned). ranting.gif


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aardless
post Apr 12 2007, 10:19 AM
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QUOTE (A. J. Raffles @ Apr 12 2007, 10:34 AM)
Yes, it would be odd, but would it be a surprise?tongue.gif
*

Ack, good point. dry.gif

QUOTE (elro the onk @ Apr 12 2007, 10:44 AM)
As I'm discovering with the editor coding, it's remarkably straightforward to build a simple application on one Windows version, using entirely M$ provided tools, that will neither compile nor run on other versions that really aren't very different (at least as far as my code is concerned). ranting.gif
*

Well it's meant to be backward compatible, is it not? If you were to develop it on the Win95 version of whatever you are using, it should work also on the most recent OSes. unsure.gif


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Braindead
post Apr 12 2007, 10:34 AM
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the XP in the name stands for eXPerience, the game will be compatible with all windows 32 bit systems (win 95 -> win vista)


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Walky
post Apr 12 2007, 12:18 PM
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QUOTE ("A. J. Raffles")
Yes, it would be odd, but would it be a surprise?tongue.gif
Actually, there are quite a few API methods that have been added later than Win95.
Example: MaskBlt (The method used to copy a masked bitmap) is not supported in 95/98/ME

The API description always states what system is required for a certain method.

QUOTE ("Win SDK Help of MaskBlt")
Requirements
  Windows NT/2000/XP: Included in Windows NT 3.1 and later.
  Windows 95/98/Me: Unsupported.
  Header: Declared in Wingdi.h; include Windows.h.
  Library: Use Gdi32.lib.


Since we usually don't work with API methods directly, it's even more dangerous since we don't always know what API method is used by the used framework.
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BeefontheBone
post Apr 12 2007, 09:24 PM
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So what we're saying is, we won't really know until it's done, but we're (well, the coders're) aiming for maximum compatibility, as you would naturally. I can't see any reason why it would require anything beyond 2k/ME - it's not like we're using DirectX or anything smile.gif


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elro the onk
post Apr 13 2007, 01:55 PM
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QUOTE (BeefontheBone @ Apr 12 2007, 10:24 PM)
So what we're saying is, we won't really know until it's done, but we're (well, the coders're) aiming for maximum compatibility, as you would naturally. I can't see any reason why it would require anything beyond 2k/ME - it's not like we're using DirectX or anything smile.gif
*

I would hope (certainly as far as the editor is concerned) that we could do better than that. We will of course aim for maximum compatibility during development, avoiding stuff (like Walky's e.g) that we *know* break Win9x. But... as we release new versions, if the community point something that doesn't work, we'll fix it so it does (even if that means having Win9x vs Win2k+ code sections). As you say, we aren't doing anything particular taxing on the underlying hardware...

Can't speak for the game itself, though believe BD has said elsewhere that we intend to support Win9x.


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Braindead
post Apr 13 2007, 01:58 PM
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aye sir, everything windows which is 32 bit so that includes win95! smile.gif


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Walky
post Apr 13 2007, 02:14 PM
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Ouch.... Please rename that to "everything windows which is said to be 32 bit so that includes win95!"
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Nudibranch
post Apr 14 2007, 03:03 AM
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QUOTE (elro the onk @ Apr 12 2007, 05:44 AM)
As I'm discovering with the editor coding, it's remarkably straightforward to build a simple application on one Windows version, using entirely M$ provided tools, that will neither compile nor run on other versions that really aren't very different (at least as far as my code is concerned). ranting.gif
*


And this is quite by design. Making sure programs don't work on older OS releases is their primary means of forcing you to buy the newer ones.


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Alvarny
post Apr 17 2007, 01:16 AM
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QUOTE (Nudibranch @ Apr 14 2007, 02:03 PM)
And this is quite by design.  Making sure programs don't work on older OS releases is their primary means of forcing you to buy the newer ones.
*


What about old programs not working on new OS. I installed visual studio 2005 on vista and it said that it has compatability issues. Seems a bit wierd since I assume that vista was built using VS2005.
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Walky
post Apr 17 2007, 07:10 AM
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Wou need the Vista SDK kit for this
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