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> Dungeon-crawling tips and tricks (semi-spoilers)
Mongo
post Dec 5 2005, 01:16 PM
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Only time I ever got rocked was in teleporting down, i somehow managed to move two spaces west on 4 and ended up in a tiny sliver of rock on 7, i think 9,13,7 or maybe 10,12,7 can't remember and don;t even know how i did it. swoon2.gif


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Katanaboy
post Dec 5 2005, 03:40 PM
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I've yet to even do Teleport at all, so I've never been rocked. I find that a neutral Elf or Osiri is very useful. Thief/Sorceror/Healer is awesome.


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dannyboy
post Sep 25 2006, 09:51 PM
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Is it possible to be rocked from a teleport chest?
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Direnar
post Sep 25 2006, 10:28 PM
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Not in my experience


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Captain
post Sep 25 2006, 11:17 PM
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Nope, not at all... unless you somehow get a bugged version of the game that just happens to allow that. dntknw.gif


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Direnar
post Sep 25 2006, 11:24 PM
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BTW, I was kinda worried about getting magically locked chests on anti-magic areas when I was beginning...


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ironguardian
post Mar 29 2007, 09:47 AM
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QUOTE (A. J. Raffles @ Jun 7 2005, 09:44 PM)
Heh, it never even occurred to me to cast spells with key commands. I always use the mouse.smile.gif
*


Same here. Still being fairly new to the game after going along period without it, I'm still learning a lot about how to control the game.
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BarkingDog
post Jul 11 2007, 11:49 PM
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I read through this topic, so hopefully I havent missed this if it has already been posted.

It is important to remember that you can get multiple guild crests from a guild, so leveling each of your characters to guildmaster can be very helpful. For instance, if you have two Giants, a Human and a Dwarf, have them join the Warriors Guild and level a Giant up to 57, the second Giant to 58, the Human to 59 and the Dwarf to 60--then each of your party members will have a Crest of the Warrior. You could also do this for this hypothetical party for the Seekers Guild, the Human and Dwarf could both get Crests in the magic guilds and the Theif's Guild.

It is true that you can only use the Crest of the Guild you are currently in, but I have found that you never really know when you are going to want to level up in a second guild, perhaps to beef up a spell caster, or give some extra theiving options to someone etc.

If nothing else, you should at least get your characters the Crest of the Warriors Guild, as this is one of the most useful guilds.

This post has been edited by BarkingDog: Jul 11 2007, 11:52 PM


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Nexus
post Mar 24 2008, 07:55 AM
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When exploring new areas of a map, if you come across large open areas (such as the watery places on many levels) try to explore these fully before moving on to small rooms. Open areas tend to be sparsely populated with monsters so you can get a lot of exploring done before you need to turn back, whereas wandering around a mass of 1x1 rooms means you can only map a small area before you have to return to safety.

This approach is useful for two reasons.

1) You reduce your chances of hitting unpleasant squares. If these are behind a door you'll never know they're there but out in the open you have a fighting chance of detecting them with your perception.

2) If you're unfortunate enough to get teleported then the more of a map you've explored the better your chances of finding your way back to safety.
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aardless
post Mar 25 2008, 08:12 PM
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Good points. I'd just advise some caution the first few times you explore the watery areas of levels 11 and 14... whistling.gif


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Xaphania
post Nov 22 2008, 12:59 PM
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Many people may find this to be a blatant and inexcusable misuse of the games mechanics, but you have to admit it does help.
Before you set out into the dungeon 'withdraw' a negative number of gold from the bank. This mean that no monster can steal gold from you untill you have gained that amount back. If they do attempt to steal - and the game defines it as successful - they actually get nothing.
I think this is because the game defines negative gold as being zero. Indeed this is what it resets to if you try to buy somethin etc.
This is not as bad as transferring negative gold to an offside character - potentially giveing you unlimited gold. I don't use either trick anymore as - haveing played the game for a while - I find cheating makes it just too easy. However when I first got the game I resorted to it in frustration at the fact that my gold kept getting stolen anyime I had more than 1,000 on me!

On the subject of editors, i have only this to say CHEATER CHEATER CHEATER. I ony ever used editors to make the game harder than it was meant to be - see back to basics in the mordor challanges section. Although admittedly it is a pain to have to forefit quests, but that's the point of the forefit - you couldn't/didn't do it and you must take that on the chin.

Edit: thought of another one - always pop down any stairs you find, this could be a vital oint of reference if you hit a chute and get lost

This post has been edited by Xaphania: Nov 23 2008, 02:28 PM


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garceaj
post Feb 7 2011, 05:17 AM
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Well, I suppose I can't say that I haven't made use of the bug with negative gold. I have an editor as well. Though I typically only use it to give characters back a lost companion, or lost stats. Mainly because it is annoying to continually have stats drained to the point of being too low to be a member of a certain guild or to cast a certain spell.

In all the times I've played this game in the past, I have not beaten it even once. I have learned from my cheating ways that though a character may have the right stats to cast every spell, it doesn't necessarily mean you know how or when to use them.
Plus, if you do have a high lvl character, at least make sure that s/he is properly equipped. biggrin.gif Using the editor to raise the character's level without the right amount xp does not bestow the same effect as a level made normally. This seems to include increases in hp, they will not be given for cheating. sad.gif So I settle for free gold and when possible, the realignment of slaves in Confinement. I like how they pay you to realign slaves. smile.gif

This post has been edited by garceaj: Feb 7 2011, 05:22 AM


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Werbaer
post Apr 18 2011, 02:27 PM
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Another usefull little thing i recently stumbled over:

When you get a quest to kill a specific monster, you only need to defeat it. Charming it counts, too smile.gif
So if you happen to have that monster in the confinement, buy it, attack it, charm it (thus fullfilling the quest requirements), and sell it again.
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Danjen
post Apr 19 2011, 03:12 AM
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And adding on that, you still get the credit if a companion kills it too.

In M2, it also works the same way for bounties, I think.
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fischsemmel
post Jul 11 2019, 11:11 PM
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QUOTE (Nudibranch @ Feb 24 2005, 08:23 AM) *
My thief, for instance, an Osiri Nomad/Thief/Sorcerer, is a crappy fighter. But he has more XP than my other party members. How?


I know I'm replying to a 14-year-old post, but I couldn't resist. I had a thief leading a party in exp too even when he was in the back and not a caster yet. Disarming traps can be a significant source of exp!
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