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> Reviving Mordor XP, Developing Mordor XP around a crowdsourcing principle
Einherje
post Oct 22 2017, 09:06 AM
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This post is aimed at all the regulars on this forum, especially Braindead.

I work in software development and would like to revive this project, if it has truly, as the lack of activity suggests, been abandoned. Keep in mind, that this is not an attempt at coup d'etat, but rather a wish from a fan to see the project realized.

For this I would need the following:
  • The blessing of Braindead and the development team
  • Access to assets from the former project
  • The work and dedication of a handful of Mordor veterans who know the mechanics of David Allen's original Mordor intimately

I intend to build the game from scratch around the following principles:
  • The game will be written in C#. The client might be done in Unity, while a server application will be written as a windows service.
  • I will design an XSD-based data model which allows for easy data entry from the community in plain XML. A designated community member will be responsible for maintaining and extending the model as the need arises. I will update my model classes automatically by means of XSD.EXE as the data model grows.
  • Business logic pertaining to all game related flow, like combat, will be designed by the community. A designated panel of community members will collect and consolidate inputs and formalize documentation hereof for me to implement.
  • Development will be Scrum based, featuring small, self-contained, playable increments. I will design and maintain a roadmap with clear milestones. It will have a time schedule for the laugh.gifs.

Let me know what you think.

This post has been edited by Einherje: Oct 22 2017, 09:07 AM
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Danjen
post Nov 12 2017, 09:00 AM
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I happened to peek in over here while visiting another unrelated forum.
The dev forum categories have posts ranging from 2010 to Mar 2016 at the latest. Last activity was ~ 2 years ago.

Just sayin'
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BLauritson
post Dec 25 2018, 08:55 PM
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referrer:Let's see.. I can't remember now, it was too long ago.



I appreciate this topic is over a year old now and for all intents and purposes likely forgotten or abandoned by the OP, but...

As a former member of the Mordor XP development team who's recently returned to activity on this forum, for what it's worth, such a concept has my blessing smile.gif

EDIT: To clarify, technically I'm still a member of the development team but as rightly pointed out by Danjen, there hasn't been any activity in the dev forums since 2016 unfortunately. Still, if any other members of the team ever stumble upon this, perhaps there could one day be a revival? You never know smile.gif


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Wyldstylist
post Jan 6 2019, 04:06 AM
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QUOTE (BLauritson @ Dec 25 2018, 09:55 PM) *
I appreciate this topic is over a year old now and for all intents and purposes likely forgotten or abandoned by the OP, but...

As a former member of the Mordor XP development team who's recently returned to activity on this forum, for what it's worth, such a concept has my blessing smile.gif

EDIT: To clarify, technically I'm still a member of the development team but as rightly pointed out by Danjen, there hasn't been any activity in the dev forums since 2016 unfortunately. Still, if any other members of the team ever stumble upon this, perhaps there could one day be a revival? You never know smile.gif


Kingsway is kinda like mordor .
The magic of mordor is that it used windows 95 dialogs thats how it should look like nothing heavy on graphics card just run it as a program and set any resolutions u like biggrin.gif The main problem is the goons behind mordor xp did not opensource their stuff if they did we would be playing now. Just release a beta of the mordor xp work already
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BLauritson
post Jan 7 2019, 09:22 PM
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Lord Fnorgle
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The original Mordor and its source code is still privately owned as intellectual property, so there are restrictions on what can be done with the Mordor XP source code.

Releasing the source code to Mordor XP isn't permitted for that reason. Not that I have access to it even if we could.


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