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> mordor like game for iPhone
smiley
post Jan 6 2011, 10:50 AM
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I'm making one!
but it is not mordor!

you walk around on a map like mordor (I'm more than 50% done with the first level)
I have been working on this for some time, and have a functioning combat system with either 1 or 2 monsters.
some mobs can crit, some can stun for 1 round, atm working on stealing gold.

there are many things i have not settled on yet, in regards to how complex the game is going to be.

I cannot wait to start painting all the monsters happy.gif




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rb10c
post Jan 6 2011, 03:47 PM
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looks good!
is this for iphone, or is it going to be a java based game, suitable for nearly all phones?


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QUOTE (rb10c @ Feb 14 2011, 03:22 PM) *
Darn, I went off-topic on an off-topic topic. Who's going to go off topic on this off topic, off topic topic?
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smiley
post Jan 6 2011, 03:53 PM
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QUOTE (rb8f @ Jan 6 2011, 04:47 PM) *
looks good!
is this for iphone, or is it going to be a java based game, suitable for nearly all phones?


thanks.
I am coding in objective C, for iPhones

I have not looked into possibilities for expanding to other platforms, yet.
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Danjen
post Jan 6 2011, 09:29 PM
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Wow, those are some nice graphics. You do em yourself?
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smiley
post Jan 6 2011, 09:37 PM
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QUOTE (Danjen @ Jan 6 2011, 10:29 PM) *
Wow, those are some nice graphics. You do em yourself?



Thanks.

yes I drew everything in photoshop.
I'm finishing my bachelor of arts in CG art.

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Direnar
post Jan 7 2011, 12:42 PM
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That looks pretty sweet!


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Mordor? More like More Doors!
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aardless
post Jan 9 2011, 08:16 PM
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Wow that looks great! I have no idea how to make a cellphone game, how is that done?


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Danjen
post Jan 10 2011, 05:03 AM
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Actually one of my friends did an iPhone game - he used an app for the Mac called GameSalad, which is basic drag and drop stuff, but it was too restrictive for him. Next time he plans to use Java or C# I think (if it runs the latter, I have no idea)
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smiley
post Jan 10 2011, 12:33 PM
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QUOTE (aardless @ Jan 9 2011, 09:16 PM) *
Wow that looks great! I have no idea how to make a cellphone game, how is that done?


well I picked up an e-book called "programming in objective-C 2.0" read through most of it, and started this game as my first project.
I'm programming in xcode, which is a powerfull editor.

dont know how you would go about coding for android or other cellphones, but I guess its the same in essence, pickup the language and an editor.

otherwise you can sit on any platform, and use any 3d package and output for iphone (and maybe android) if you make your game in unity, and upgrade to pro version, its about 1.200 euro afaik.
edit: and unity understands C, java, python and other languages.

This post has been edited by smiley: Jan 10 2011, 12:37 PM
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Narcissus04
post Jan 11 2011, 12:10 PM
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This looks really great, I was just coming onto the boards to see if the 'Mordor for Iphone' thread was building at all.

Although I don't have an iphone...
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smiley
post Jan 11 2011, 06:13 PM
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QUOTE (Narcissus04 @ Jan 11 2011, 01:10 PM) *
Although I don't have an iphone...

apart from the contact list sorting options (or lack thereof) it's a great device happy.gif



I have been programming the inventory screen, and it is nearing and end
still need to add a necklace slot, and 2 ring slots somewhere,
mind the graphix, its just for development purposes.

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Danjen
post Jan 11 2011, 09:41 PM
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A fancy silhouette looks fine, too.
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Narcissus04
post Jan 12 2011, 10:53 PM
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I quite like the look of the simple graphics. That's what Mordor was about for me (or Mordoresque games I should say).

I don't doubt iPhones are good, but Android's are much cheaper wink.gif.

Am I assuming by the 'town' button that town functionality would be similar to the game?
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rb10c
post Jan 13 2011, 08:42 AM
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i agree, simple graphics are tops.
for some odd reason, too simple graphics, like roguelikes, i dont like.


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mordor, my favourite game EVER!!

QUOTE (rb10c @ Feb 14 2011, 03:22 PM) *
Darn, I went off-topic on an off-topic topic. Who's going to go off topic on this off topic, off topic topic?
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smiley
post Jan 14 2011, 01:44 PM
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the town button does indeed port you to the town interface when you are at the stairs, but at the moment it is empty wink.gif I'll be working on a bank and a shop next.

I too like simple graphix, and I'm constantly drawn back to pre-2000 games, allthough i allso play and enjoy games with complex graphics,
more often than not it seems to hurt the gameplay, or feel inadaquate as in "if you did this, then why not go further"

imo a full 3d game that has excellent gameplay and looks good (in comparison to date of release ofcourse) is gothic 2 and 1..
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Narcissus04
post Jan 14 2011, 02:20 PM
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I'm super interested in this project. Can you let us know what stage you are at, and what sort of things you are implementing?

Ie. Races, Guilds, Library, Bounties etc.
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smiley
post Jan 14 2011, 02:43 PM
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QUOTE (Narcissus04 @ Jan 14 2011, 03:20 PM) *
I'm super interested in this project. Can you let us know what stage you are at, and what sort of things you are implementing?

Ie. Races, Guilds, Library, Bounties etc.


thanks for your interrest,

I can tell you some of those things,
there will be different races, I have a list at home with the races I am considering, but it is not finalised. most of the races featured as playable in baldurs gate will be in this game as well.

I am in an early stage of the entire development, but I have passed the biggest step of actually producing something, which in my case usually means finishing it as well.
in two weeks I will be starting my internship at Ghost VFX so my sparetime will vary.

How guilds will be implemented is too early to say. I have been, and am, considering many alternatives.

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rb10c
post Jan 14 2011, 04:01 PM
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i am interested in this too, though i dont have an iphone...
implementing BG races will be interesting too! i look forward to having a chaotic evil human necromancer in mordor!
whatever you do about this project, as long as it gets finished *cough MXP* i'll be satisfied.

NB, not to be ungrateful about the MXP project, its just taken so long.


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http://macjams.com/artist/rb10c - my music site!
mordor, my favourite game EVER!!

QUOTE (rb10c @ Feb 14 2011, 03:22 PM) *
Darn, I went off-topic on an off-topic topic. Who's going to go off topic on this off topic, off topic topic?
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smiley
post Jan 19 2011, 10:31 PM
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minor update

bank is nearly done, missing feature to deposit gold.
gonna be busy with a breakdown of my bachelor project the next week or so.

and regarding necromancers, rb8f
one of my class speculations is a priest, only able to be of evil alignment, restricted to blunt weapons (for causing internal bleedings to victems devil.gif ) and possibly able to ressurect up to 1 slain opponent as an animated companion, but no classes are set in stone, it is all just on the drawing board for later.



This post has been edited by smiley: Jan 19 2011, 10:46 PM
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rb10c
post Jan 19 2011, 11:08 PM
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ho about it being able to revive companions, but into a random undead, of an equal or lower level? thats a very necromanic way going about it. but the coding of that would have to be woven with higgs boson, i suppose.


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http://macjams.com/artist/rb10c - my music site!
mordor, my favourite game EVER!!

QUOTE (rb10c @ Feb 14 2011, 03:22 PM) *
Darn, I went off-topic on an off-topic topic. Who's going to go off topic on this off topic, off topic topic?
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