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Braindead
Posted on: May 7 2019, 09:25 AM


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I just checked and the cookie settings are site wide so it should be good.
Sorry for those who have to relogin, browsing with chrome and remembering your password there can be an option to alleviate the pain. smile.gif
  Forum: General Discussion · Post Preview: #52700 · Replies: 7 · Views: 2,626

Braindead
Posted on: May 7 2019, 09:21 AM


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The site related forum is for site announcements, not for site issues experienced by users. smile.gif

I actually have a security certificate, so I could move the site to https. Not sure when I'll have the time or feeling to do this, but I've made a note in the back of my mind. smile.gif
  Forum: General Discussion · Post Preview: #52699 · Replies: 5 · Views: 1,945

Braindead
Posted on: Jan 23 2014, 02:53 PM


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got the wiki more or less back to a working state, spam is still there atm, but power users should now be able to delete again.
probably should update mediawiki to a newer version as well, but that'll be for a later date...

(hopefully new spam stays out now as the verification is back against the forum user database now)
  Forum: General Discussion · Post Preview: #50720 · Replies: 29 · Views: 15,243

Braindead
Posted on: Nov 20 2012, 07:24 PM


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open sourcing is out of the question as it's not conform the agreement with Decklin.

the game runs quite well, but there are some open bugs and some features that need to be added prior to a possible release.

a small status update of things that have been done in the past month on the project:
* I've set up a new svn repository, so that we don't have the login issues and other problems anymore that we experienced at the previous host that we used.
* once peterg70 gets vb back up and running we should be good to go again on the remaining programming tasks.
  Forum: The Public forum · Post Preview: #50374 · Replies: 33 · Views: 32,894

Braindead
Posted on: Oct 19 2012, 06:55 PM


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the robots.txt was actually a remainder of the search-engine friendly topic names (rewrite rules), since i disabled that mod, the robots.txt should be reverted as well. fixed smile.gif
  Forum: General Discussion · Post Preview: #50356 · Replies: 18 · Views: 8,943

Braindead
Posted on: Sep 19 2012, 04:51 PM


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you also could just use Braindead's Editor to view the maps smile.gif
  Forum: General Discussion · Post Preview: #50292 · Replies: 5 · Views: 5,980

Braindead
Posted on: Aug 21 2012, 06:59 PM


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I just tried and uploading into the downloadsystem works fine?
  Forum: General Discussion · Post Preview: #50209 · Replies: 13 · Views: 7,771

Braindead
Posted on: Jan 11 2011, 12:41 PM


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wiki still down, have a few issues with the rewrite rules, I hope I can fix it soon.
  Forum: General Discussion · Post Preview: #48442 · Replies: 8 · Views: 4,794

Braindead
Posted on: Jan 11 2011, 12:22 PM


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Hi David, thanks for making a fantastic game with great replay value, we're off course all big fans of Mordor. It's just been too long I've played the game, but in the back of my head I'm always planning to take it back up. (for years now smile.gif)
(On an off topic note, are you aware that a player a few years back made a card game based on Mordor. He got really far in it's development of the game but unfortunately never finished it...)

@korexus: we're an open minded community, feel free to post a link to your game.

QUOTE (rb8f @ Jan 3 2011, 10:40 PM) *
another question. on your requnix site, you have a picture of the mordor II 0.95b. is there, by any chance i could get my hands on a copy, because that looks like a big fat mod for mordor 1, just by looking at the picture and the similarities of level two, indicated on the map. i don't like too much the "three dee" concept of modor, but thats just my opinion. happy.gif

Actually you can download Mordor II 0.98b from this site which is also in 2D (only difference to 0.95 is a few bugfixes)
Download: http://mordor.uni.cc/forum/index.php?autom...amp;showfile=41

Shanetherocker has made 3 alternative levels by using my editor for that version, you can download that from here: http://mordor.uni.cc/forum/index.php?autom...amp;showfile=56

devi77 has made a patch so that the Mordor 2 game has 15 dungeon levels (I believe there are still some issues with the mod though, haven't tried it), downloadable from here: http://mordor.uni.cc/forum/index.php?autom...amp;showfile=54


And last but not least Mordor XP will also be 2D if we manage to release it sometime... smile.gif It's looking great though, best 2D version of Mordor yet... wink.gif
  Forum: General Discussion · Post Preview: #48438 · Replies: 60 · Views: 39,664

Braindead
Posted on: Sep 28 2010, 08:31 PM


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I know it starts to get boring, but we'll get there sooner or later. Money is not the issue.

  Forum: The Public forum · Post Preview: #47953 · Replies: 6 · Views: 7,889

Braindead
Posted on: Aug 8 2010, 09:46 PM


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what Braindead's Mordor site is not in the top 10 suggestions? I'll file a complaint. wink.gif
  Forum: General Discussion · Post Preview: #47765 · Replies: 20 · Views: 10,824

Braindead
Posted on: May 22 2010, 08:09 AM


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not sure if mdata10 (marked dungeon locations) will be compatible with the full, but moving mdata4 should already work
  Forum: General Discussion · Post Preview: #46900 · Replies: 4 · Views: 2,410

Braindead
Posted on: Mar 20 2010, 12:58 PM


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We have official allowance from Decklin to release MordorXP, it's just a matter of getting to a releasable state. I've always have had a hard time getting over the finishing line and I'm not the only one with that problem.

We'll get there sooner or later though...
  Forum: The Public forum · Post Preview: #46574 · Replies: 187 · Views: 113,878

Braindead
Posted on: Jun 9 2009, 05:57 PM


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- it will have more than 15 levels
- no demo, just a full version
- seperate game
- free
  Forum: The Public forum · Post Preview: #43391 · Replies: 16 · Views: 9,526

Braindead
Posted on: Apr 14 2009, 06:16 PM


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it's not a solution, the spam-pm'er creates 165 posts easily, then starts pm'ing...

and yea... I rarely send pm's and if I'll send one it'll be about MordorXP and not about viagra... wink.gif
  Forum: General Discussion · Post Preview: #42338 · Replies: 6 · Views: 2,487

Braindead
Posted on: Mar 4 2009, 07:22 PM


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indeed it is.
  Forum: The Public forum · Post Preview: #41965 · Replies: 89 · Views: 92,043

Braindead
Posted on: Feb 5 2009, 07:26 PM


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check the mordor 2 download section, mordor 2 v0.992 has 10 levels
  Forum: The Public forum · Post Preview: #41895 · Replies: 2 · Views: 1,978

Braindead
Posted on: Sep 13 2008, 10:38 AM


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quite normal actually as mdata11.mdr only contains 3 levels in the shareware version and the full version has a hardcoded limit of 15...
btw there's an article on the wiki what all the several mdr files contain.
  Forum: General Discussion · Post Preview: #41044 · Replies: 5 · Views: 1,345

Braindead
Posted on: Jul 22 2008, 08:00 AM


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A new poll at last, think the previous poll lasted more than a year on the portal,... smile.gif

I voted other, I leveled my Mordor character to way above 100 in Nomad before adding any other guilds, with as a result that I have pretty crappy hitpoints smile.gif

As for my Demise character I leveled that one close to the optimal leveling route, but I found that pretty boring, first level a potion fetcher, then level my actual character with maxed out constitution. Yes I have good hitpoints now on that character, but personally I found it more fun to level my Mordor character as it's certainly more challenging to keep my Mordor character alive on the deeper levels, certainly because I only tend to use daggers. smile.gif
  Forum: General Discussion · Post Preview: #40615 · Replies: 7 · Views: 2,920

Braindead
Posted on: Jun 21 2008, 04:34 PM


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he was on vacation first weeks of june, still catching up pms I guess. he'll get back to you, don't worry. smile.gif
  Forum: The Public forum · Post Preview: #40365 · Replies: 35 · Views: 21,285

Braindead
Posted on: Jun 21 2008, 06:25 AM


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You're unsure CJ? I'm pretty sure about what it's gonna be smile.gif
  Forum: The Public forum · Post Preview: #40352 · Replies: 4 · Views: 3,197

Braindead
Posted on: Jun 11 2008, 04:23 PM


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can't you use the character editor in the microfx editor to fix this?
  Forum: General Discussion · Post Preview: #40192 · Replies: 5 · Views: 1,263

Braindead
Posted on: Jun 11 2008, 04:22 PM


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there's no full Mordor 2, it transferred into Demise: Rise of the Ku'tan
  Forum: General Discussion · Post Preview: #40191 · Replies: 1349 · Views: 244,003

Braindead
Posted on: Jun 1 2008, 06:23 PM


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We're getting there or should that be we will be getting there: the finish line is in sight but we still have to tackle some issues... A Brief status report

I'm quite pleased with the progress we have made so far on the game sources , the programming team (especially elro and walky) tackled a lot of nasty bugs the last months and the game is becoming really (much more) playable now...

There's still a ways to go though, before we unleash the game to the public we would like to finish the following things:
Programmer's List:
  • Implement dungeon skins
  • Item identification process is finished, but we still need to tackle the monster identification process.
  • Finish the bounty board implementation
  • Customizable keys
  • Possibility to bind multiple actions to 1 buffer key (eg cast several spells in succession with the press of 1 button)
  • Rendering engine
  • Implement character portraits
  • Put the storyline actually inside the game
  • Further cleaning of the source to get rid of the remainder of the bugs
  • as in Demise adding a similar hidden t-room, but actually better than the tea-room. Better than the tea-room, what could that be? a mid-way level resting place? a coffee-shop? ...?


Editor Programmer's List:
  • bounty file changes
  • storyline data file
  • dungeon skin editor
  • further data file cleanup where useful.


Art Team:
  • create additional background pictures for the equivalent of the Demise tea-room
  • Monster pictures, there are still a few monsters without a face that need a picture, some of the already assigned monster pictures need to be replaced
  • Item pictures, 30 item pictures unassigned
  • Finish the unidentified monster and item representations.
  • so nearly there for the art team (major thanks to aardless and Crusher Jr for being the major suppliers in this area)


Descriptions Team:
  • 50% done of monster descriptions, 75% of the item descriptions. (major thanks to zahmees for coming up with cracking descriptions)


Maps:
  • Estimate 80% done, still needs to be playtested thoroughly
  • Dungeon Skin needs to be applied to each square once the map editor and main program are ready for it.


Story-line:
  • We have a good basis we're working on, but it needs to be finetuned and to be put inside the game.


Help-file:
  • Needs work, but we already have some elementary stuff in there.


Music/Sound Effects:
  • While the music in Mordor is not so good, the music in MordorXP is truly great, I even turn the volume up a notch while playing MordorXP. So grats to our musicians for creating musical pieces of top quality, I'm sure they'll come up with a few other great pieces we can use in the themed areas of the dungeons.


....This section could have been a lot shorter by just saying "enough to keep us a few more months busy at least..." but then you couldn't have put into perspective.

More creatures in the dungeon!
As you know, at the moment only a few playable races have a monster to represent them, while others, like the Dwarves, have more than one. In an effort to curtail this unacceptable racistic state of affairs, we will be adding more creatures in the dungeon to represent monsters belonging to the playable races (Osiri-like characters, for instance). These character representations will also be handy once we get to the multiplayer phase (second phase of the project, planned after public release of single player game) to actually represent your opponent players or should I say your player companions. sneaky.gif

There be monsters!

We love monster pictures, after all we are Mordor fans in heart and veins, so we couldn't keep from you the following beautiful Mordor-like art our Art Team has knocked out of it's collective sleeves.

See the emerald golemn in all it's glory...


There be items!
As already mentioned in previous updates of MordorXP, contrary to the Mordor you know, Mordor XP will actually also include wonderful art to represent the items, a few teasers:

From left to right: Landria's Hammer, Ring of Disruption, Shadow Axe, representation of unidentified rock.


We need your help...
To reenforce our team we're looking especially for the following talents:
  • talented graphical artists are always welcome, we really dig people who can create Mordor-like monster pictures and beautiful background art.
  • talented writers to assist in writing descriptions
  • if you think you can assist in an area we have not thought of feel free to contact us too.


To apply for a position send a private message to Crusher Junior who will get back to you, please refer to the New Recruits topic for details
  Forum: The Public forum · Post Preview: #40112 · Replies: 35 · Views: 21,285

Braindead
Posted on: Apr 2 2008, 06:52 PM


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Very well written update as always CJ ok.gif

(Sorry for not assisting you in the writing of this month's update tomato.gif)



  Forum: The Public forum · Post Preview: #39632 · Replies: 19 · Views: 6,613

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