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> Mordor: Return to Dejenol - Editor, aka Prospero's Dungeon Mapper!
Prospero
post Jan 1 2006, 08:22 PM
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The Return to Dejenol editor is now obsolete...

...but you can now use Dalyn's Quill instead for the same thing only better! wink.gif

Sorry for taking ages between releases - unfortunately being a one-man team - and quite an distracted one-man team, at that - makes for some horribly long breaks in development. Still, only a day after my prediction of getting a version out in 2005, here's v0.2.0 at last, just for the curious.

Or... perhaps for more than just the curious, since I'd like to point out that now the editor will now handle importing and exporting MDATA11.MDR files quite happily and reliably - although so saying, it will probably keel over and die the moment someone other than myself tries! bleh.gif

Anyhow, the official changelist on this release:

* Code: Completely refactored all code to BlitzMax
- OpenGL-based display
- Portable to Linux and Mac!
- Improved overall efficiency
* GUI: Completely redone with custom library built from scratch
- Primitive but fast
- Bloat-free!
- Looks cool enough, in a hackerish sort of way
* ADD: Refinements to MData11 routines - export now works reliably
* ADD: Dungeon editor now switchable between M:RTD and M:DOD modes
* ADD: Quick Help screen (press F1 within the editor)
* ADD: Area highlighting modes for finding fields with no area
* ADD: Middle mouse button will now always act as a field / joint eraser
* ADD: "Set Target" button for easier teleporter targetting
* ADD: Maximum tile size increased to 40x40
* ADD: Faster tile and area handling
* ADD: Debug messages are now written to a 'debug.txt' file
* FIX: Crash when trying to edit certain joints on tile edges
* FIX: Better validation of chute drop depths
* FIX: Bugs!

It's available from the official homepage located here:
* http://www.firestormproductions.co.uk/mordor

Or, if you prefer a direct link, use this:
* http://www.firestormproductions.co.uk/mord...itor020-exe.zip

NOTE: Because of the use of OpenGL for graphics, this version will need a suitably three-dimensionally empowered graphics card in your PC to run well. The system requirements are almost certainly higher than v0.1.0. If there is enough demand, a version which uses Direct3D for graphics is possible, so speak up if you think that would be useful for you.

Anyway, enjoy - and if anyone uses this for any serious M:DOD work, I would love to hear what feedback you have. Happy adventuring! smile.gif

This post has been edited by Prospero: Apr 12 2009, 02:03 PM


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Zolyx - the dungeoneer formerly known as Prospero
Mostly harmless retro, indie and mainstream gamer and hobby-coding blogger at zolyx.co.uk
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Prospero
post Feb 5 2006, 04:26 PM
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By the wonders of the interweb I hereby announce a new version of my M:DOD-capable editor! happy.gif

The things that make it worthwhile are:

Editor v0.2.1 (alpha 5b) -+- "Red Gremlin" -+- 05/02/06
====================================================
* ADD: Import / export in Braindead's MAP text file format (thanks BD!)
* ADD: Areas tab - button to clear all area data for the current tile
* ADD: Areas tab - button to assign all rock squares into the current area
* ADD: Mouse wheel can be used to quickly change the current spawn area
* ADD: Area grabber tool - click any field to select its area
* FIX: Area data is cleared upon nulling / rocking / blanking a tile
* FIX: Crash bug when trying to load or save a file with a blank filename
* FIX: No longer allowed to save an MDR dungeon if in M:RTD mode
* FIX: Dungeons can be saved in M:RTD format now (oops!)
* WIN32: Direct3D executable for when the OpenGL version doesn't work

As usual it's available from the official homepage located here:
* http://www.firestormproductions.co.uk/mordor
Note that the URL changed to http://www.zolyx.co.uk/projects/quill/

For a direct link, try this:
* http://www.firestormproductions.co.uk/mord...itor021-exe.zip
Updated URL: http://www.zolyx.co.uk/files/quill-100-win.zip

On a seperate note, I can also say that tentative work has begun on the M:RTD game itself (primarily in the area of the interface layout). Not going to quote any dates, but I hope that soon there will be something more interesting than screenshots of the editor to show off... smile.gif
Reason for edit: Updated URL, I hope you don't mind --aardless


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Zolyx - the dungeoneer formerly known as Prospero
Mostly harmless retro, indie and mainstream gamer and hobby-coding blogger at zolyx.co.uk
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Braindead
post Feb 5 2006, 09:19 PM
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looking pretty nifty ohmy.gifk:

a thing I noticed is that you set unknown area-values to 65535, I don't know if this is an explicit assign you do (didn't look in the code), but if it is, it's better to set this to 0 as to a store "0" you need 4 bytes less than to store "65535"... (at least in the .map format that is wink.gif)


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Do not PM me for support, if you have troubles running Mordor ask in the Technical Support forum!
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Prospero
post Feb 6 2006, 08:40 AM
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Ah, ok - I'll fix that for the next version smile.gif

It stems from doing the same thing in the MDR export (i.e. writing padding bytes of 255), as it made the file a bit clearer to look at within a hex editor. Now the routines are nailed down it's probably not necessary any more.


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Zolyx - the dungeoneer formerly known as Prospero
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Prospero
post Apr 12 2009, 02:01 PM
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Edited main post to updated some links and point toward Dalyn's Quill, the successor to this editor smile.gif


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Zolyx - the dungeoneer formerly known as Prospero
Mostly harmless retro, indie and mainstream gamer and hobby-coding blogger at zolyx.co.uk
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Goopotato
post Aug 27 2012, 07:28 PM
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Link's dead, update to http://www.zolyx.co.uk/projects/quill/ ?
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aardless
post Aug 29 2012, 07:44 PM
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I think so, I added the URLs to the second post.


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