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BLauritson
Posted on: Jul 15 2019, 07:33 AM


Lord Fnorgle
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The following part definitely isn't true from my experience:

"Neutral Monster vs
Good Character: Always remains Peaced."

I believe the "Always remains peaced" does apply for Good monster vs Good character but when encountering Neutral monsters it's all down to the character's charisma. I'm not sure what the minimum threshold would be for a Neutral monster to always remain peaced (when spawned that way) to a Good character though, all I know is the higher your Charisma the higher the chance they will remain peaced if they spawn that way.

QUOTE (fischsemmel @ Jul 15 2019, 03:48 AM) *
I see that robbers tend to be neutral and shralar tend to be evil... is that why it happened this time?


As far as I can tell, when you have multi-monster groups only the Group 1 monster is taken into account for the peaced/hostile calculations. That's only speculation from experience though, others might have more insight than I smile.gif
  Forum: General Discussion · Post Preview: #52886 · Replies: 28 · Views: 12,816

BLauritson
Posted on: Jul 13 2019, 07:13 AM


Lord Fnorgle
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QUOTE (Roland @ Jul 13 2019, 04:38 AM) *
Maybe I don't experience the problem because I turned off the MIDI music.


Ah yes, that does explain it smile.gif Same for me, as long as MIDI music is switched off within Mordor itself then that problem doesn't occur.
  Forum: Technical Support · Post Preview: #52883 · Replies: 10 · Views: 557

BLauritson
Posted on: Jul 11 2019, 10:32 PM


Lord Fnorgle
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Curious, it happens for me in the virtual XP machine and I recall it happening on a native XP install years ago. I recall it was mentioned either on these forums or perhaps on Slimey's website or something (that's how long ago it was) that it was in the way that XP handled MIDI playback which caused this strange glitch.

Oh well, I get around it by having all the MIDI tracks on a random playlist so I can still enjoy the music while I play it smile.gif
  Forum: Technical Support · Post Preview: #52872 · Replies: 10 · Views: 557

BLauritson
Posted on: Jul 11 2019, 08:30 AM


Lord Fnorgle
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Nice one Chozame, I've pinned this as requested.

Thus far I've always used Mordor in the virtual XP machine that comes with Windows 7, but on WinXP Mordor always had an annoying glitch with the MIDI files that interfered with the gameplay to some extent (ever left town to suddenly take fatal damage from a monster hit that happened in your previous dungeon run? Only on XP...). I recall this issue being exclusive to XP so perhaps it would be worth trying to install an earlier Windows version in DOSBox and installing Mordor that way.

Either way, thanks for sharing this guide smile.gif
  Forum: Technical Support · Post Preview: #52863 · Replies: 10 · Views: 557

BLauritson
Posted on: Jul 6 2019, 04:06 PM


Lord Fnorgle
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I don't know all the specifics, but I know that Good monsters will always start off friendly to Good characters (not sure how that works in a party but it's definitely true for solo characters). Not sure whether Good monsters can turn hostile to Good characters based on low charisma though.

By the same token, Good monsters will always be hostile to Evil characters. Evil monsters are automatically hostile to everyone regardless of other considerations.
  Forum: General Discussion · Post Preview: #52842 · Replies: 9 · Views: 342

BLauritson
Posted on: Jul 6 2019, 04:04 PM


Lord Fnorgle
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There's always the option of realigning a companion from the confinement - as far as I know you're not prevented from realigning a Good companion so that should help you work around that restriction smile.gif
  Forum: General Discussion · Post Preview: #52840 · Replies: 90 · Views: 2,628

BLauritson
Posted on: Jul 3 2019, 06:29 PM


Lord Fnorgle
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I suppose it's better to have such a death early on than to get very close to the end and fall at the last hurdle smile.gif

Good luck with your solo quest, I look forward to seeing how you get on with it.
  Forum: General Discussion · Post Preview: #52825 · Replies: 90 · Views: 2,628

BLauritson
Posted on: Jun 24 2019, 10:10 PM


Lord Fnorgle
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On the peaced front, is it possible with these more powerful spells to tap the F key then quickly cast them from a buffer before the monsters act? Or does this still run the risk of them getting first initiative as soon as you initiate combat?
  Forum: General Discussion · Post Preview: #52810 · Replies: 142 · Views: 45,293

BLauritson
Posted on: Jun 10 2019, 10:22 PM


Lord Fnorgle
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QUOTE (Roland @ Jun 10 2019, 10:36 PM) *
You could just have a choice between stairs (to level 1) or an elevator/chute (directly to, say, level 7).


This reminds me of a map feature in Might & Magic 7, where there's a teleporter from the early game town to a late game area...but it only activates when you've first travelled through it the other way.

I think a similar notion there as per Roland's suggestion would work well - i.e. something that is only enabled once it has been discovered by mapping level 7. Stops new players from plunging to their death (in admittedly hilarious circumstances) while at the same time providing convenience to more experienced players who want to skip the journey through the easy parts of the dungeon.
  Forum: The Public forum · Post Preview: #52782 · Replies: 16 · Views: 869

BLauritson
Posted on: Jun 6 2019, 10:16 PM


Lord Fnorgle
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I think just having one pair of gender-restricted guilds is enough smile.gif It's enough to make character gender a bit more meaningful without placing too many restrictions on the player's choices in my opinion.

I really like the first of the screenshots you've offered there, it feels neat while still offering a sense of the unknown still yet to be explored.

As for the idea, you're welcome smile.gif I really admire your enthusiasm for this project, and look forward to seeing how it progresses.
  Forum: The Public forum · Post Preview: #52768 · Replies: 13 · Views: 660

BLauritson
Posted on: Jun 6 2019, 07:31 PM


Lord Fnorgle
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I like the idea of introducing gender restrictions to certain guilds, it adds to the roleplaying feel of it and also gives the character's gender it a bit more meaning beyond cosmetic.

Other than that I don't think I've got much to add except that I like the names you've come up with so far smile.gif

Actually one thing, since you asked about the Fog of Unknown, how much effort would it be to only show that glow around open tiles that have not been explored yet? Or to put it another way, currently the glow is visible even on the other side of walls which can't be passed by non-magical means - would it make more sense to hide the glow when a wall obscures what tile comes next? Just a thought.
  Forum: The Public forum · Post Preview: #52766 · Replies: 13 · Views: 660

BLauritson
Posted on: May 28 2019, 05:18 PM


Lord Fnorgle
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I like it! True to the original but making good use of the extra space, and I really like the 3D dungeon view.

Look forward to seeing how this comes along smile.gif
  Forum: The Public forum · Post Preview: #52738 · Replies: 24 · Views: 2,068

BLauritson
Posted on: May 3 2019, 07:14 PM


Lord Fnorgle
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Hmm...I've had a look but unfortunately it doesn't look like conf_global.php (which is referred to in the link) is accessible via the Admin CP.

I did take a detailed look at all of the security settings but none of them give the option to toggle HTTP/HTTPS.

From what I can tell searching Google the only way to access this file is to have access to the web host file system itself, so I think it's something Braindead would have to do instead if he has time.
  Forum: General Discussion · Post Preview: #52693 · Replies: 5 · Views: 553

BLauritson
Posted on: May 2 2019, 07:47 PM


Lord Fnorgle
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I agree that windowed would be preferable.

In terms of a minimum resolution I agree with Nudibranch's comment that 1024x768 would be a reasonable minimum, and I agree sub-windows should be dockable and resizeable.
  Forum: The Public forum · Post Preview: #52685 · Replies: 24 · Views: 2,068

BLauritson
Posted on: May 2 2019, 07:46 PM


Lord Fnorgle
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To the first question, I'd say yes smile.gif

As for the second...presumably only Braindead can answer that one, I'm assuming that's something which is managed on the webhost side of things? I haven't poked about in the admin control panel much as I don't want to mess anything up but if anyone knows otherwise then let me know and I can have a look.
  Forum: General Discussion · Post Preview: #52684 · Replies: 5 · Views: 553

BLauritson
Posted on: Apr 30 2019, 06:04 PM


Lord Fnorgle
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I'm sure Java would be a perfectly sound language to write your own project in smile.gif

With regards to the assets in Mordor XP, I'm not 100% certain on this but from what I've read on some historic threads it looks like the online repository where the assets were stored is sadly no more, so unless any of the former contributors still have their artwork stored somewhere then likely it's gone for good.

Good luck with it all though, I'm sure you'll find some way forward for the non-code assets.
  Forum: The Public forum · Post Preview: #52672 · Replies: 13 · Views: 7,274

BLauritson
Posted on: Apr 26 2019, 05:57 PM


Lord Fnorgle
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QUOTE (Nudibranch @ Apr 26 2019, 04:22 AM) *
For me, it tends to log out approximately monthly, and that hasn't changed recently.

Same for me.
  Forum: General Discussion · Post Preview: #52669 · Replies: 7 · Views: 852

BLauritson
Posted on: Apr 21 2019, 04:05 PM


Lord Fnorgle
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Nice work Mordion ok.gif
  Forum: Modding And Development · Post Preview: #52661 · Replies: 1 · Views: 1,470

BLauritson
Posted on: Apr 20 2019, 07:42 AM


Lord Fnorgle
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QUOTE (yttrium13 @ Apr 20 2019, 12:03 AM) *
I'm not going to start my next character quite yet but am starting to think about him/her. They will be good-aligned to help with division of the stat items. I'm leaning toward an Elf Seeker/Healer, how does that sound?


Elves have the highest limits for Int and Wis, so in that respect they are good spell casters because they have the highest mana pool.

Only thing to bear in mind is that Healer is a Neutral-only guild so you'd have to create a second character also if you wanted to achieve both objectives.

If you do want your next character to be Good aligned then Elf is still a good choice as they can join all of the magic guilds and if you can't join Healer then Wizard does get a lot of the Healer spells, albeit at a slightly higher cost than Healer.
  Forum: General Discussion · Post Preview: #52658 · Replies: 12 · Views: 1,419

BLauritson
Posted on: Apr 8 2019, 06:42 PM


Lord Fnorgle
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I'll preface this by saying I've only played Mordor 1, so I don't know anything about Mordor 2.

Mordor 1 from my impressions both recently and from when this forum was more active many years ago does seem to have been the most popular version of Mordor, and certainly those of us who are still here have plenty of insights we can offer to help you along if you get stuck or need guidance.

On that basis alone I would happily recommend Mordor 1, but might be worth waiting to see what some others here say also given my open bias towards it smile.gif

I also recall seeing a thread from quite a few years ago where David Allen (the creator of the series) said that Mordor 1 was his favourite project as a developer, and that later versions ended up diverging away from what he wanted to do with the games.

If nothing else you certainly can't go wrong playing the first game anyway smile.gif
  Forum: General Discussion · Post Preview: #52602 · Replies: 12 · Views: 1,419

BLauritson
Posted on: Apr 4 2019, 06:21 PM


Lord Fnorgle
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I must say I rather enjoyed watching that episode. It's the first of yours I've watched as I'm generally too restless to watch game-play videos but it was interesting to hear your musings against the backdrop of Mordor's music and it was enjoyable to watch your forays into the dungeon. I even learned of a secret door on DL 3 that I never knew about before so that's a bonus!

Keep up the good work smile.gif
  Forum: General Discussion · Post Preview: #52598 · Replies: 142 · Views: 45,293

BLauritson
Posted on: Mar 18 2019, 09:41 AM


Lord Fnorgle
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I must say I like all of the ideas presented thus far, and Roland's thoughts on the Questmaster have got me thinking.

Currently the Questmaster presents challenges where there is no extra reward for success (only the ability to do something you would have done anyway without the quest - level up) and a penalty for failure. Why not turn this around?

Quests in most RPGs offer rewards for their success, so why not re-design the Questmaster such that completing the quest is optional, but if you do achieve it within that level then you get some sort of reward for it? Whether it's a material reward such as gold or perhaps an EXP-boost towards your next level? The quest could only be valid until levelling up so that if you do complete it in time then you win the reward, but if you try to level up without completing the quest then you simply forfeit the reward as though the quest was never assigned in the first place.

There's no denying the Questmaster in Mordor can be a nasty inconvenience at times but I think there's no reason why it couldn't be changed into a positive occurrence instead, if you did choose to retain that feature.
  Forum: Modding And Development · Post Preview: #52590 · Replies: 14 · Views: 2,726

BLauritson
Posted on: Mar 16 2019, 09:36 AM


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Greetings Decklinsdomain! Nice to see you on here smile.gif

The forum is rather quiet these days but there are still a few of us posting on here from time to time, mainly detailing our latest exploits in Mordor (including myself but sadly haven't had anything new to report for a while).

Who knows though, perhaps gradually we will have a revival of the forums as more people find their way back to the glorious world of Mordor? smile.gif
  Forum: General Discussion · Post Preview: #52586 · Replies: 3 · Views: 1,046

BLauritson
Posted on: Mar 13 2019, 07:47 PM


Lord Fnorgle
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Welcome back Deimos!

Glad to hear you were able to get Mordor running again, it will be good to hear of your dungeon delving exploits if you've time to share them smile.gif
  Forum: General Discussion · Post Preview: #52579 · Replies: 1 · Views: 529

BLauritson
Posted on: Mar 11 2019, 07:05 PM


Lord Fnorgle
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You've certainly come a long way with Aelric. What dungeon level is he able to survive on with those stats and levels?
  Forum: General Discussion · Post Preview: #52575 · Replies: 51 · Views: 7,334

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