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> A Fresh Party or "a mod should probably condense my gameplay threads into one"
BLauritson
post Sep 11 2019, 08:19 PM
Post #21


Lord Fnorgle
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Likewise on a vanilla install I've seen the occasional odd mashup of creatures like that, but I've no idea either what causes it.

That too was with a solo character so it doesn't look like party composition has any influence.


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fischsemmel
post Sep 12 2019, 10:41 AM
Post #22


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I've cautiously killed the minotaur and the butcher now. Butcher went down like a sack of potatoes when I buffered WoD on my healer, laugh.gif

After not seeing any giant leeches for like 2 days, I saw (and acid sprayed down) a few groups recently. They hardly scratch me. I also ran into zbrats on level 7, and while it was just 2 groups of them, I engaged then in melee for 2 rounds before realizing they weren't weaponists+numanogs (it was in a foggy room), and only took like 50-70 damage on 2 of my guys. They also died asap to my two sorcerer's firing acidic sprays.

Traps are less annoying for my 60 thief (with 32 dex!) than my solo human at 150 scavenger.

I'm sorely tempted to explore deeper, but I keep reminding myself I'm trying to not die! I've explored most of 6 and half of 7 though, and am still just working on securing sorcerer and healer crests before I return all my dudes to combat guilds to increase a/d and melee prowess. Well, and item use! If I find an avenger or a mystic shield, j won't even be able to use them for like 80+ levels. laugh.gif
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MythrilZenith
post Sep 12 2019, 04:04 PM
Post #23


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Parties with solid defense can do a LOT. But you're still only as durable as your weakest member. I tried making a party with a gnome mage/villain, but because gnomes cannot access Warrior OR Wizard he ended up being a few hundred hp behind my dwarves and human. And somehow he also was the person who always got alpha-struck by tough mobs.

It's also interesting to note just how much you can get away with not using spellcasting items in parties. As a solo character I've begun to use them all the time - even deliberately carrying around a Rod of Ultimate Power just for clearing out things like Zbrats or piranhas. In a party, though, you don't need to spend SP to kill most normal mobs, so you can reserve most of your SP for panic buttons or movement. Casting resistances and the like does cost more, though, and a random teleporter will split you up instead of just taking you somewhere else, often necessitating a series of displacement casts as your individual members are unlikely to be strong enough to survive in the depths they can survive at as a party. (My first excursion to floor 11 with a party ended in tragedy as I hit a random teleporter and everyone died alone. This was on the install before my current one, so I had nothing). So that's a different drain on your SP that a single player doesn't necessarily have.


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Just an average nomad trying to figure out how Mordor really works.

I've also taken the liberty of recording some videos of Mordor: Depths of Dejenol!

Classics are classic, but never mistake nostalgia for superiority. When older is better, it's because it truly is, not just because our perception of it makes it so.
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fischsemmel
post Sep 13 2019, 03:43 PM
Post #24


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I'm still plugging away at warrior and seeker levels currently. Warriors are nearing extra swing, seeker is nearing his crest. I'll swap the warriors to their casting guilds after they hit 91 for a while, and the seeker back to thief aiming to vastly improve my trap disarming.

A bit ago I went on a quick adventure down to 9 to kill the vampire there. All I needed to do differently than when I earn exp on 6-7 was add magic and mental resist buffs and go to town. I even saw a full 4 groups of zbrats and a lone ninja, but again, they go down easy to a full group. My dudes defenses are around 200-220 right now, which is like 100 lower than my soloers would be on these levels... laugh.gif

Granted, some terrible luck could be trouble. A ninja severing the same guy in a surprise round and when I try to back out of the room could kill him. But with 4 targets to pick from and over 400 hits each now, I'm still more worried about an unlucky encounter with a mostrum or whatever!

My melee damage has been carrying me along so far except for "named" monsters where I'll use 3-4 spells varying between acid spray, summon shade, electric field, word of death, and precog death, depending on what I'm walking in on. While expensive, everyone can cast WoD and PD from their 41 wizard levels, and I have 2 sorcerers, so I've got all the damage types covered. Really though the stuff I am basically just farming is trivial: butcher, hooded thief, demonist, and now vampire. When all 3 of my warriors get their extra swing soon, I think it'll get a bit silly cleaving down stuff on 7, which will probably push me deeper so I don't get too awfully bored.

It's nuts the longevity of a full party in the dungeon compared to my solo human. Part of it is the human was good, so he wasn't a healer or thief, but still... It's nuts. I often pin my whole party and still have a combined 400 spell points left. I've even got SP to spare on ethereal portals, or on soul search and displacement when my thief ocassionally botches a teleport trap, which is so amazingly convenient compared to walking EVERYWHERE with solos to conserve their precious few SP. I'm still refusing to use displacement or teleport for general convenience though, to ensure no rocking deaths!

Leveling speed isn't bothering me since I get levels on everyone every trip, but it is a bit annoying to keep finding avengers and mystic shields and stuff that I still can't use for 40-90 more levels! I suspect I'll be on level 11 farming exp in the water there before I can use all the gear I've been getting on 7. Heh.

This post has been edited by fischsemmel: Sep 13 2019, 03:47 PM
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fischsemmel
post Sep 14 2019, 04:02 AM
Post #25


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Omfg.

Ive been quested for a swashbuckler in seeker all day, which has stopped me from being the guildmaster. I figured I'd work on grinding thief levels up with this dude up front, visiting 7 but mostly 3-5 looking for a swashy.

I found one just now. Stepped out of the room to wound him with shock so as to not risk killing him, then soul entrap him.


Went back into room... and it had ticked to midnight. My swashbuckler had been replaced by kalmeons.

not_ok.gif
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fischsemmel
post Sep 14 2019, 07:27 PM
Post #26


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Yay, I found another swashbuckler (my 7th total seen but only 2nd in last 4 days) near the dwarven lord, whittled him down slowly with summon shade to be sure I didn't kill him, and snagged him with soul entrap. That guy is now 78 seeker, 95 thief, 66 healer (1 from overtaking my other healer for his crest).

My sorcerers are both in the 70s, mage still only at like 45. I'm planning to keep exping on 7 mostly, but also finish exploring 8-9, while I get sorcerers up to minimum buff costs, get a mage crest, and then work on warrior and thief levels more as I dip my toes in the water on 10.

I'm meleeing zbrats down now, so it's probably about time I see ninjas more regularly. All the breathing and electrocuting monsters on 10+ will slow me down via attrition though, both by forcing me to spend more sp on buffs and by doing boatloads of damage ... though I assume it'll be better than solo since I can kill them off faster without needing a defcon 1 nuke to do it.

Silent eagles and master ninjas on 11 are... Scary. Way too much to face without another 50+ levels and new gear. But I'm on my way! I've been kinda working on stocking rare items and creatures to avoid slowdowns with quests, cause having to go back to 3-4 to look for something I need when I want to be on 7-9 is a huge pain!
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fischsemmel
post Yesterday, 02:11 PM
Post #27


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Killed me a giant king this morning, and he dropped his hammer that I can't use for like 70 levels. He was tougher than expected. He didn't hit me hard but I ran out of sp and was meleeing him, laugh.gif. I guess I really do need more levels in mage and wizard before I use precog death much more.

The other stuff on 10 that are banes of my existence solo were easy peasy. Phantasmal mists, frost bears, fire giants, no worries, meleed right down. I only was using 3x adamantine daggers too on a lot of the floor since my dwarf has been swinging a dominator (oh yeah, I forgot to mention I found one a few days ago) but it hits resistance issues on 10.

I still havent quite finished exploring 8-9, by I'm getting a bit done each trip after I clear 7 lake and the 3 special monsters there, plus vampire on 9 (still no fang yet).

I'm really looking forward to finishing sorcerer and thief up for now and pounding out fighting-guild levels up to 150ish! 5 more this levels for 110 and mithril dagger, and 15ish more for sorcerer minimum buff costs.

This post has been edited by fischsemmel: Yesterday, 02:14 PM
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MythrilZenith
post Yesterday, 07:59 PM
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Goodness, I'd forgotten just how much more you can survive in a group of 4 compared to a solo character. Just hearing the way you've described everything makes me remember the first group I had that went to floor 10 - Only around level 100 or so in their main guilds, but able to do SO much more. I didn't even have that good of equipment on them - I think the most valuable piece of equipment I had (and could use) at the time was a Cross of Commanding from the Demonist, which makes killing the Vampire on 9 incredibly easy. Never did find a fang on that group, though.

Now I'm really tempted to just power-level a solid Thief and a Giant. If Gil'Thrialle (my elf) was in a party of 2 or 3 I have almost no doubt she would be able to survive (and even thrive) on 14 and 15 without issue. Heck, one of my biggest issues right now is just flat carrying capacity - with all my carried items for spells and whatnot, I only have just over a dozen slots for new items from the dungeon!


--------------------
Just an average nomad trying to figure out how Mordor really works.

I've also taken the liberty of recording some videos of Mordor: Depths of Dejenol!

Classics are classic, but never mistake nostalgia for superiority. When older is better, it's because it truly is, not just because our perception of it makes it so.
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