IPB

Welcome Guest ( Log In | Register )

5 Pages V  « < 3 4 5  
Reply to this topicStart new topic
> Recording a Mordor run - solo good elf!
MythrilZenith
post Jun 10 2019, 08:24 PM
Post #81


Wanderer
**

Group: Members Plus
Posts: 73
Joined: 8-April 12
Member No.: 6,867
referrer:A google-search for Mordor: Depths of Dejenol maps led me here!



New episode! https://youtu.be/m7L8O3nljsI
I'm trying to get a video up every week, doing a whole "Mordor Monday" type thing, since that's when my schedule is open enough for regular recording sessions. Still gonna be doing off-screen grinding between parts, though. If I keep at it then I'll eventually finish this game!

So I'm almost 200 sorc right now, and found a Vampire Fang, which should help a lot. I switched up my equipment and now floor 9 isn't too big of a threat (unless I run into something like Mundragons, who CAN'T BE CHARMED AT FULL HP by the purple sash, meaning they're practically guaranteed to deal a ton of damage with breath attacks). Floor 10 is a different story, especially if I run into Lava Giants or the like.

Man, it feels weird mapping a dungeon without looking at the dungeon map again. I was glad I remembered what the Giant King room looked like or I would have blundered into it and gotten myself obliterated. This is the time I should probably keep some healing items in my inventory again.


--------------------
Just an average nomad trying to figure out how Mordor really works.

I've also taken the liberty of recording some videos of Mordor: Depths of Dejenol!

Classics are classic, but never mistake nostalgia for superiority. When older is better, it's because it truly is, not just because our perception of it makes it so.
Go to the top of the page
 
+Quote Post
Roland
post Jun 10 2019, 10:23 PM
Post #82


Fighter
***

Group: Members Plus
Posts: 211
Joined: 20-September 16
From: Maryland
Member No.: 8,408
referrer:Google



QUOTE (MythrilZenith @ Jun 10 2019, 04:24 PM) *
So I'm almost 200 sorc right now, and found a Vampire Fang, which should help a lot. I switched up my equipment and now floor 9 isn't too big of a threat (unless I run into something like Mundragons, who CAN'T BE CHARMED AT FULL HP by the purple sash, meaning they're practically guaranteed to deal a ton of damage with breath attacks). Floor 10 is a different story, especially if I run into Lava Giants or the like.

I see the problem. The average "damage" from a Purple Sash is just 142 hp (range 90-194), while Mundragons average 165 hp (range 124-206). It looks like the sash should work on a Mundragon about 1 time in 4. Paralyzing Death is the cheapest spell that will be effective against Mundragons for a level-200 Sorcerer.

Go to the top of the page
 
+Quote Post
MythrilZenith
post Jun 12 2019, 02:45 PM
Post #83


Wanderer
**

Group: Members Plus
Posts: 73
Joined: 8-April 12
Member No.: 6,867
referrer:A google-search for Mordor: Depths of Dejenol maps led me here!



1 in 4, eh? Yeah I'm already kind of missing my white sashes laugh.gif, they stopped being effective awhile ago but at least they were good area clear for weaker mobs like tiger sharks. Still, 94-194 isn't a terrible range. If only the bind of the spell wasn't garbage it would actually be pretty useful for bringing along floor 6-7 dragons.

Oh wait I'm Good aligned, which is probably why these dragons break bind levels so easy - they're evil, aren't they?

This post has been edited by MythrilZenith: Jun 12 2019, 02:47 PM


--------------------
Just an average nomad trying to figure out how Mordor really works.

I've also taken the liberty of recording some videos of Mordor: Depths of Dejenol!

Classics are classic, but never mistake nostalgia for superiority. When older is better, it's because it truly is, not just because our perception of it makes it so.
Go to the top of the page
 
+Quote Post
Roland
post Jun 12 2019, 11:05 PM
Post #84


Fighter
***

Group: Members Plus
Posts: 211
Joined: 20-September 16
From: Maryland
Member No.: 8,408
referrer:Google



Of 18 kinds of dragons, 1 is good, 10 are neutral, and 7 are evil. But I don't think alignment is a factor in breaking binding.
Go to the top of the page
 
+Quote Post
MythrilZenith
post Jun 17 2019, 07:38 PM
Post #85


Wanderer
**

Group: Members Plus
Posts: 73
Joined: 8-April 12
Member No.: 6,867
referrer:A google-search for Mordor: Depths of Dejenol maps led me here!



Another monday, another Mordor vid. If I keep myself on this pace then I'll finish this game eventually!
https://youtu.be/ZXLEzB0E8UM

So I've been trying to level up some of my lower guild levels - mostly Scavenger for thieving ability, with some Paladin thrown in for A/D and fight skill - but that progress has been slowed by quests. I know it's gonna take longer to complete every quest than just to pass on them, especially when they're only de-leveling me by like 4, but when I lose an equipment tier level it just feels really bad. Plus I'm using this as an excuse to fill my confinement, and level other classes while searching for my questing quarry, as it were. Currently on the docket is a Morgul, a "very rare" giant from level 4 whom I've only ever found like 20 of on this install. I found one off-screen, but it got killed by its friends after I charmed it sad.gif .

In terms of my character's overall survival, I think I should be able to go pretty deep, but with the rate I have to use high-level spells to kill enemies I'm gonna have to start packing spell scrolls and healing gems to keep pushing deeper.

Currently sitting at:
Hits - 679
Spells - 250

Sorcerer: 208
Paladin: 115
Scavenger: 105
Mage: 100
Wizard: 77
Nomad: 73

Leprosy and Acid Spray are starting to cap out on what they can reliably kill as of floors 9-10, so I have Paralyzing Death on standby. Static Mesh is a pretty solid backup, and I found a Static Sash which is a pretty reliable panic-button as well. I'm wanting to get more defensive equipment before going deeper - with a Vampire Fang at my disposal I have my offense covered, but it would be nice to get a few more points in defense so I don't keep getting hit by floor 6-7 monsters on the descent.


This post has been edited by MythrilZenith: Jun 17 2019, 07:45 PM


--------------------
Just an average nomad trying to figure out how Mordor really works.

I've also taken the liberty of recording some videos of Mordor: Depths of Dejenol!

Classics are classic, but never mistake nostalgia for superiority. When older is better, it's because it truly is, not just because our perception of it makes it so.
Go to the top of the page
 
+Quote Post
Nudibranch
post Jun 18 2019, 05:51 PM
Post #86


Fire Master
*********

Group: Mordor MP Prog
Posts: 1,613
Joined: 19-November 04
Member No.: 71
referrer:search



The Demonist on 7 drops spell tomes if you need more SP. Though the best way to get more SP is to get your spell costs down in the first place. smile.gif


--------------------
I would have started with lasers. Eight o'clock. Day one.
Go to the top of the page
 
+Quote Post
Roland
post Jun 18 2019, 07:11 PM
Post #87


Fighter
***

Group: Members Plus
Posts: 211
Joined: 20-September 16
From: Maryland
Member No.: 8,408
referrer:Google



QUOTE (MythrilZenith @ Jun 17 2019, 03:38 PM) *
So I've been trying to level up some of my lower guild levels - mostly Scavenger for thieving ability, with some Paladin thrown in for A/D and fight skill - but that progress has been slowed by quests.

I think Scavenger is the right choice. You need better boxing ability if you are running deeper, and Charm of Opening is still pretty expensive at your current level. Plus improved backstab will contribute to your fighting ability. And the Crest of the Scavenger, with +3 dex and 6 charges of COO is useful - the dex bonus will help you win initiative, which can prevent a lot of damage.

QUOTE (MythrilZenith @ Jun 17 2019, 03:38 PM) *
Plus I'm using this as an excuse to fill my confinement, and level other classes while searching for my questing quarry, as it were. Currently on the docket is a Morgul, a "very rare" giant from level 4 whom I've only ever found like 20 of on this install. I found one off-screen, but it got killed by its friends after I charmed it sad.gif .

I've been doing the same thing with my solo character. At the end of my run, if I have enough spell points left, I grab a monster or two for confinement. (I can't do this with my high-level Mage because his companions rip most monsters to shreds before I can charm them.) I need to update my shopping list!
Go to the top of the page
 
+Quote Post
MythrilZenith
post Jun 24 2019, 08:32 PM
Post #88


Wanderer
**

Group: Members Plus
Posts: 73
Joined: 8-April 12
Member No.: 6,867
referrer:A google-search for Mordor: Depths of Dejenol maps led me here!



We're up to 42 full parts now! Here's this week's video: https://youtu.be/2CWf1DyqLHk

I've been grinding up Scavenger, just passed 195 and minimum Scav cost for Charm of Opening. Now I'm looking to maybe level up Mage for the heal spell or Paladin for fighting ability, but the more I think about it the less important healing is. Sure, it's nice for emergencies, but at that point I should just be stocking healing items instead of wasting my valuable spell points on healing. At the very least I want to level up Paladin so I don't have to keep changing my equipment when I swap between it and Scavenger.

I visited level 11 today, and have been taking tours to the Giant King on 10. Just starting to find decent items - Studded Cuirbouli, Boots of Levitation, Static Sashes and the like. I'm not too scared of aging just yet, but the withering traps are adding up, so it would be nice to start building a collection of Dragon's Blood.

The most dangerous monsters I'm fighting are those highlighted in the Spoiler walkthrough - ninjas, death haws, silent eagles, and anything with a breath weapon. I really want to amp up my Sorcerer leveling to get minimum cost for Paralyzing Death because I've been in *just* enough situations where I have barely not enough points for a good PD when a pack of Mundragons show up. That said, I think the more annoying thing about Mundragons is that the only spells I have that reliably 1-shot a full group tend to be the spells that "take to long to cast when peaced," and Mundragons like to show up "peaced" more often than not. Unsure whether to blame my high charisma or dumb luck.

As for a second extra swing, that's around 500 for either Pally or Scavenger, so.... yeah that's not gonna happen anytime soon.


--------------------
Just an average nomad trying to figure out how Mordor really works.

I've also taken the liberty of recording some videos of Mordor: Depths of Dejenol!

Classics are classic, but never mistake nostalgia for superiority. When older is better, it's because it truly is, not just because our perception of it makes it so.
Go to the top of the page
 
+Quote Post
BLauritson
post Jun 24 2019, 10:10 PM
Post #89


Lord Fnorgle
**********

Group: Admin
Posts: 2,288
Joined: 25-September 04
From: Bristol, England
Member No.: 9
referrer:Let's see.. I can't remember now, it was too long ago.



On the peaced front, is it possible with these more powerful spells to tap the F key then quickly cast them from a buffer before the monsters act? Or does this still run the risk of them getting first initiative as soon as you initiate combat?


--------------------
Go to the top of the page
 
+Quote Post
Roland
post Jun 24 2019, 11:54 PM
Post #90


Fighter
***

Group: Members Plus
Posts: 211
Joined: 20-September 16
From: Maryland
Member No.: 8,408
referrer:Google



The second extra swing comes at 484 for Paladin and 531 for Scavenger.

When I want to cast Soul Entrapment on a peaced monster group, I hit the Dazzle buffer and then immediately hit Soul Entrapment. The threat of Dazzle un-peaces them, and then Soul Entrapment overrides the original spell. I assume this trick will work with any spell that takes too long to cast when peaced.

Go to the top of the page
 
+Quote Post
MythrilZenith
post Yesterday, 06:29 PM
Post #91


Wanderer
**

Group: Members Plus
Posts: 73
Joined: 8-April 12
Member No.: 6,867
referrer:A google-search for Mordor: Depths of Dejenol maps led me here!



QUOTE (BLauritson @ Jun 24 2019, 04:10 PM) *
On the peaced front, is it possible with these more powerful spells to tap the F key then quickly cast them from a buffer before the monsters act? Or does this still run the risk of them getting first initiative as soon as you initiate combat?


My issue with pressing the F key to start a fight is that my character swings *immediately.* I'm not sure if this is because of the speed of my computer or what, but my character always starts swinging before I have a chance to throw down a spell.


QUOTE (Roland @ Jun 24 2019, 05:54 PM) *
The second extra swing comes at 484 for Paladin and 531 for Scavenger.

Basically 500 then.

QUOTE (Roland @ Jun 24 2019, 05:54 PM) *
When I want to cast Soul Entrapment on a peaced monster group, I hit the Dazzle buffer and then immediately hit Soul Entrapment. The threat of Dazzle un-peaces them, and then Soul Entrapment overrides the original spell. I assume this trick will work with any spell that takes too long to cast when peaced.


I could try buffer-switching, but that's gonna be a real quick input trick that I'm not gonna always get. If I fail, I waste some SP, but if I succeed I don't take a full combat round of damage. Pros and cons need to be weighed I suppose.


--------------------
Just an average nomad trying to figure out how Mordor really works.

I've also taken the liberty of recording some videos of Mordor: Depths of Dejenol!

Classics are classic, but never mistake nostalgia for superiority. When older is better, it's because it truly is, not just because our perception of it makes it so.
Go to the top of the page
 
+Quote Post

5 Pages V  « < 3 4 5
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 26th June 2019 - 03:08 PM
Bridged By IpbWiki: Integration Of Invision Power Board and MediaWiki © GlobalSoft
Copyrights and Credits